Stellaris
Extra Ship Components NEXT
Wyświetlanie 21-30 z 97 pozycji
< 1  2  3  4  5 ... 10 >
Aktualizacja: 9 maja o godz. 6:18
twórca: NHunter

  • Try-fix jobs created by Central Research Bureau, Watcher of Eternity and Culture Nexus not being possible to fill in all cases.

Aktualizacja: 9 maja o godz. 5:31
twórca: NHunter

  • Add ESC-tier sensors for domesticated space fauna and bioships.
  • Add ESC-tier FTL-drives for domesticated space fauna and bioships.
  • Add ESC-tier thrusters for domesticated space fauna and bioships.
  • Add ESC-tier reactors for bioships.

Aktualizacja: 6 maja o godz. 15:23
twórca: NHunter

Aktualizacja: 6 maja o godz. 15:13
twórca: NHunter

  • Fix bug with starbase and deep space citadel components (typo in trigger).
  • Fix voidspawn missile being unavailable for bioships
  • Fix armor dehardening effect being more powerful than intended.

Aktualizacja: 6 maja o godz. 9:34
twórca: NHunter

  • Updated for Stellaris 4.0.*
  • Technology Institute, Advanced Materials Laboratory and Culture Nexus (or substitutes) have had their influence production reduced to 0.25 per month.
  • Central Research Bureau now produces 0.25 infulence per month.
  • Adjusted job count
  • Strategic resource jobs have been deprecated. Buildings that previously hosted them now make standard jobs produce strategic resources and increase their upkeep accordingly.
  • Adjust economic plan. It is now fully implemented as subplans for basic economic plan (vanilla).
  • Nanite reconstructor is now a weapon rather than auxiliary component. And provides ship repairs using on-hit mechanic.
  • Psionic weapons now have versions for spaceborn creatures.
  • Weapons of special types now have additional effects:
    • biological weapons apply armor hardening and small movement speed debuff
    • crystalline weapons have a chance to deal additional damage
    • gravitic weapons apply movement speed penalty
    • nanite weapons cause DoT damage to armor
    • psionic weapons apply accuracy debuff
    • tesla weapons apply fire rate debuff
  • Use even more PDX code magic.

Aktualizacja: 11 stycznia o godz. 9:04
twórca: NHunter

  • Add scripted variables to indicate that the mod is present.
  • Add Vengeance Sections Expanded and Kurosections Expanded support.
  • Update Chinese localisation.
  • Housekeeping for reactor and thruster components.

Aktualizacja: 5 stycznia o godz. 10:31
twórca: NHunter

Aktualizacja: 5 stycznia o godz. 7:44
twórca: NHunter

  • Add 'Dead Hand Switch: Kill Command' and 'Dead Hand Switch: Annihilate Command' aux components that mimic effects of Catalytic Bladded (damage enemy on death) for normal ships.
  • Add 'Dead Hand Switch: Repair Ally Command' and 'Dead Hand Switch: Support Ally Command' aux components that mimic effects of Restorative Enzymes (heal allied ship on death) for normal ships.
  • Add 'Nanite Reconstruciton Beam' aux component that allows ships to repair themselves by damaging enemies.

Aktualizacja: 5 grudnia 2024 o godz. 12:53
twórca: NHunter

  • Add biological components for all domesticated space fauna.
  • Add crystalline weapons for crystalline domesticated space fauna.
  • Add cloud lightning weapon for all domesticated space fauna.
  • Tweak ESC economic plan so that - hopefully - AI empires have enough food production to hatch space creatures.
  • Fix wrong upgrades_to for Juggernaut point defense.
  • Fix description of bio-material armor.

Aktualizacja: 17 listopada 2024 o godz. 9:59
twórca: NHunter

  • Small update to computers; now should break UI a bit less. Still not enough to make it really playable with NSC, though