RimWorld
Simple Utilities: Fridge
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Aggiornamento: 5 apr 2023, 16:14

v2.0.7
- This update brings in my new method for managing cache timing, as demonstrated over on my Moonlight mod a couple weeks ago. Normally you'd need to harmony patch the game's ticker to watch the time to know when to periodically update the cache, but this new method doesn't need to do that, greatly reducing harmony-based overhead.

Aggiornamento: 3 mar 2023, 12:18

v2.0.6
- Fixes a harmless error being thrown when clicking around the world using the mod Map Preview.

Aggiornamento: 25 dic 2022, 23:26

Update to no longer use obsolete method

Aggiornamento: 24 nov 2022, 17:55

This build should hopefully resolve the issues with fridges mysteriously not working anymore. The problem stemmed from event maps not deregistering correctly in regards to how the internal cache works.

On the bright side, spending 2 days trying to track down this issue had me giving the code a real overhaul, in a better place now.

Aggiornamento: 24 nov 2022, 6:00

Fixes a UI error that happens if you click an under-construction fridge. This was related to a new 1.4 system was I unaware of until just now. (Note this fix is not retroactive to under-construction fridges, only applies to new fridges. Fridges that have finished being constructed are fine).

Aggiornamento: 22 nov 2022, 20:22

Pending a debugging investigation, the "single map mode" optimization feature (a code loop with less overhead when you only have 1 map) has been temporary disabled.

Aggiornamento: 22 nov 2022, 10:30

NRE fix pt. II

Aggiornamento: 16 nov 2022, 15:37

NRE fix

Aggiornamento: 14 nov 2022, 2:59

Update
- Big optimizations, amounting to about 40-50% faster code in general, especially if you only play on one map (vs multiple colonies).
- Increased component cost to build
- Set min skill needed to build to 5

Aggiornamento: 31 ott 2022, 13:07

Toxic wastepack added to the storage tags.