RimWorld
Simple Utilities: Fridge
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Mis à jour le : 5 avr. 2023 à 16h14

v2.0.7
- This update brings in my new method for managing cache timing, as demonstrated over on my Moonlight mod a couple weeks ago. Normally you'd need to harmony patch the game's ticker to watch the time to know when to periodically update the cache, but this new method doesn't need to do that, greatly reducing harmony-based overhead.

Mis à jour le : 3 mars 2023 à 12h18

v2.0.6
- Fixes a harmless error being thrown when clicking around the world using the mod Map Preview.

Mis à jour le : 25 déc. 2022 à 23h26

Update to no longer use obsolete method

Mis à jour le : 24 nov. 2022 à 17h55

This build should hopefully resolve the issues with fridges mysteriously not working anymore. The problem stemmed from event maps not deregistering correctly in regards to how the internal cache works.

On the bright side, spending 2 days trying to track down this issue had me giving the code a real overhaul, in a better place now.

Mis à jour le : 24 nov. 2022 à 6h00

Fixes a UI error that happens if you click an under-construction fridge. This was related to a new 1.4 system was I unaware of until just now. (Note this fix is not retroactive to under-construction fridges, only applies to new fridges. Fridges that have finished being constructed are fine).

Mis à jour le : 22 nov. 2022 à 20h22

Pending a debugging investigation, the "single map mode" optimization feature (a code loop with less overhead when you only have 1 map) has been temporary disabled.

Mis à jour le : 22 nov. 2022 à 10h30

NRE fix pt. II

Mis à jour le : 16 nov. 2022 à 15h37

NRE fix

Mis à jour le : 14 nov. 2022 à 2h59

Update
- Big optimizations, amounting to about 40-50% faster code in general, especially if you only play on one map (vs multiple colonies).
- Increased component cost to build
- Set min skill needed to build to 5

Mis à jour le : 31 oct. 2022 à 13h07

Toxic wastepack added to the storage tags.