RimWorld
Simple Utilities: Fridge
Menampilkan1-10 dari 24 kiriman
< 1  2  3 >
Pembaruan: 5 Apr 2023 @ 4:14pm

v2.0.7
- This update brings in my new method for managing cache timing, as demonstrated over on my Moonlight mod a couple weeks ago. Normally you'd need to harmony patch the game's ticker to watch the time to know when to periodically update the cache, but this new method doesn't need to do that, greatly reducing harmony-based overhead.

Pembaruan: 3 Mar 2023 @ 12:18pm

v2.0.6
- Fixes a harmless error being thrown when clicking around the world using the mod Map Preview.

Pembaruan: 25 Des 2022 @ 11:26pm

Update to no longer use obsolete method

Pembaruan: 24 Nov 2022 @ 5:55pm

This build should hopefully resolve the issues with fridges mysteriously not working anymore. The problem stemmed from event maps not deregistering correctly in regards to how the internal cache works.

On the bright side, spending 2 days trying to track down this issue had me giving the code a real overhaul, in a better place now.

Pembaruan: 24 Nov 2022 @ 6:00am

Fixes a UI error that happens if you click an under-construction fridge. This was related to a new 1.4 system was I unaware of until just now. (Note this fix is not retroactive to under-construction fridges, only applies to new fridges. Fridges that have finished being constructed are fine).

Pembaruan: 22 Nov 2022 @ 8:22pm

Pending a debugging investigation, the "single map mode" optimization feature (a code loop with less overhead when you only have 1 map) has been temporary disabled.

Pembaruan: 22 Nov 2022 @ 10:30am

NRE fix pt. II

Pembaruan: 16 Nov 2022 @ 3:37pm

NRE fix

Pembaruan: 14 Nov 2022 @ 2:59am

Update
- Big optimizations, amounting to about 40-50% faster code in general, especially if you only play on one map (vs multiple colonies).
- Increased component cost to build
- Set min skill needed to build to 5

Pembaruan: 31 Okt 2022 @ 1:07pm

Toxic wastepack added to the storage tags.