Left 4 Dead 2

Left 4 Dead 2

Contextual Ping System
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更新于:9 月 29 日 上午 10:00

- Renamed 'menu_bg.vtf' and 'menu_items.vtf' to 'wheel_bg.vtf' and 'wheel_items.vtf'

更新于:9 月 26 日 上午 10:00

- Added ping wheel. Hold manual ping button to open, right click to cancel
- Added new ping types: PingType.COUNTDOWN, PingType.QUESTION
- Increased ping look-at fade start radius to 9 degrees from 6.5
- Increased look-at fade amount of item pings to match base ping
- Fixed offscreen indicator for a ping which was removed due to hitting maximum ping limit being stuck visible
- Fixed 'save' chat command for chatter ping times
- Reworked icons: door, lookout, rescue, interactable
- Added chat command: wheel
- Added script commands: PingSystem.DisableWheel(), PingSystem.SetWheelItem()

更新于:9 月 18 日 下午 12:00

- Added chat command: offscreenscale
- Added config command: PingSystem.SetOffscreenIndicatorScale()

Note that 'scale' command also scales offscreen indicators.

更新于:9 月 17 日 下午 12:00

- All pings now fade out when looked at
- Increased offscreen indicator fade start distance to 1536 units from 256
- Ping look-at fade cutoff is now gradual instead of instant
- Reduced chatter ping time to 6 seconds from 8
- Added alias PingType.ALL for changing all ping settings at once instead of using -1

更新于:9 月 16 日 上午 11:00

- Offscreen indicators for targets behind the player now always point down
- Fixed auto-ping of gascan, upgradepacks, fireworks, propanetank, oxygentank
- Changed chatter, gascan, fireworks, propanetank, oxygentank pings to fade when looked at
- Chatter pings now fade out beyond 1024 units
- Fixed chatter pings being in the wrong place when player changes animations
- Added chat command: chatter
- Added config commands: PingSystem.DisableChatter(), PingSystem.SetPingSound()
- Performance optimisations

更新于:9 月 11 日 下午 12:00

- Fixed regression on item pickup not removing ping

更新于:9 月 11 日 上午 11:00

- Fixed item detection regression on pinging the ground
- Increased ping sound interval
- Pinging before the sound interval now moves the previous ping instead of creating a new one to prevent ping spam
- Fixed pinging self as incap when a player is choked by a smoker
- Fixed team pings removing opponent team pings
- Fixed auto item spotting and taking sometimes breaking pings
- Taken item pings now fade twice as fast
- Fixed pings on double doors
- Changed minigun ping to fade when looked at
- Reduced incap ping time to 4 from 8
- Reduced uncommon infected ping time to 2 from 4
- All pings are now cleared on finale_vehicle_leaving event
- PingSystem.DisableAutoPing() option 2 now also disables death ping in addition to special infected pings

更新于:9 月 8 日 下午 1:00

更新于:9 月 8 日 下午 12:00

- Added chat command to toggle manual ping button: button
- Added commands: PingSystem.DisableButton(), PingSystem.RemovePings()
- Performance optimisations

更新于:9 月 7 日 下午 1:00

- Added offscreen ping indicators
- Added rate and count limit on ping sounds, a different sound plays when this limit is hit
- Increased item and enemy auto-ping radius to 37 degrees from 25 to match game's default spotting radius
- Increased item and enemy detection radius for voice commands if the player is very close to them
- Reduced enemy, teammate, uncommon and infected ping duration to 4 seconds from 5
- Fixed uncommon infected pings (PingType.UNCOMMON)
- Set ping fade duration to 0.5 second regardless of server tickrate
- Chatter pings now don't count towards player ping limit
- Fixed special infected players being able to ping some items
- Allow only a single ping on doors and miniguns
- Added interactable icon for trigger_finale entity (PingType.INTERACTABLE)
- Added chat commands: sound, offscreen, offscreenstyle
- Added config commands: PingSystem.DisableSound(), PingSystem.DisableOffscreenIndicators(), PingSystem.SetOffscreenIndicatorStyle()
- Third party addon compatibility
- Performance optimisations