Space Engineers

Space Engineers

Q-Tech Utilities 3.7
29 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 1 May @ 4:52
Güncelleyen: Qarannia

Version 3.7
  • Fixed blocks not showing up in G-Menu categories after Fieldwork update.

Güncelleme: 11 Eyl 2024 @ 3:33
Güncelleyen: Qarannia

Version 3.6
  • Reverted Repair System to a cuboid work volume. See guide for more details.
  • Reverted Salvager to a cuboid volume. See guide for more details.

Güncelleme: 6 Eyl 2024 @ 4:00
Güncelleyen: Qarannia

Version 3.5
  • Fixed airtight warning on block vents.
  • Changed Repair System to a targeted beam and reduced range to 100m / 20m to alleviate server sim speed drop. See guide for more details.
  • Changed Salvager to a targeted beam and reduced range to 100m / 20m to alleviate server sim speed drop. See guide for more details.

Güncelleme: 29 Tem 2024 @ 5:26
Güncelleyen: Qarannia

Version 3.4
  • Added front face mount point to Vent block.

Güncelleme: 13 Tem 2024 @ 10:40
Güncelleyen: Qarannia

Version 3.3
  • Reduced beam length for drills to try and fix Out Of Range error.

Güncelleme: 11 Tem 2024 @ 3:44
Güncelleyen: Qarannia

Version 3.2
  • Reduced update interval for drills to try and fix Out Of Range error.
  • Added resource sink group to Drive units.
  • Optimised air tightness on emissive blocks.

Güncelleme: 8 Tem 2024 @ 5:06
Güncelleyen: Qarannia

Version 3.1
  • Added flush full block air vents.
  • Added flush slope air vents.

Güncelleme: 23 May 2024 @ 6:49
Güncelleyen: Qarannia

Version 3.0
  • Repair System now use much less power when activated.
  • Drills have a larger drilling area to make drilling (a bit) less boring.
  • Added four emissive strips for making docking bay areas.

Güncelleme: 3 Nis 2024 @ 6:20
Güncelleyen: Qarannia

Version 2.9
  • Fixed (hopefully) broken animation when building Drill.

Güncelleme: 1 Nis 2024 @ 4:07
Güncelleyen: Qarannia

Version 2.8
  • Repair System and Salvager should now always have Terminal controls visible.
  • Repair System and Salvager should now pick up floating objects rather than destroying them.
  • Lowered work rate and speed for Repair System and Salvager to lessen impact of inventory over-filling.