Space Engineers

Space Engineers

167 个评价
Q-Tech Utilities 3.7
3
3
4
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block
标签: NoScripts
文件大小
发表于
更新日期
256.309 MB
2021 年 10 月 27 日 上午 6:58
5 月 1 日 上午 4:52
29 项改动说明 ( 查看 )

订阅以下载
Q-Tech Utilities 3.7

在 Qarannia 的 1 个合集中
Space Engineers Mods
102 件物品
描述


Welcome to Q-Tech Utilities. This is a collection of all my general, non-themed blocks. The idea is simple; take the vanilla concept and make it bigger / stronger / further. This mod requires ToolCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!



The description of each block in this mod can be found in the Q-Tech Utilities Guide. Please refer to the guide for information about each block.



This mod contains the following blocks:
  • Antenna
  • Battery
  • Beam Drill
  • Cargo Container
  • Conveyors
  • Drive Unit
  • Emissive Strips
  • Small grid H2 / O2 Generator and Tanks
  • Gravity Generator
  • Gyroscope
  • Hydrogen Engine
  • Jump Drive
  • Lights
  • Reactors
  • Repair System
  • Salvager
  • Sensor
  • Solar Panels
  • Thrusters
  • Vents


  • H2/O2 tanks model by Elizion.
  • Antenna model by Zambur.
  • Drive Unit - CraySCU
  • Pipe conveyor models by Felvelyn.
  • Beam Drill model by Madridista_9248.
  • Repair System model by Neos_Nelia.
  • LCD UI images based on CC images by FreePik.



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods. You can click here to go to my workshop.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
462 条留言
Dr John Pepper 11 月 24 日 上午 10:27 
ooh ok thank you for answering so fast
Qarannia  [作者] 11 月 24 日 上午 9:19 
@John Homigrad Because there are already reasonably sized versions for large grid natively and because I wanted really small 1x1x1 blocks for small grid builds as the vanilla versions take up too much space for me.
Dr John Pepper 11 月 24 日 上午 9:17 
why is there no o2-h2 generator or tanks for large blocks
Qarannia  [作者] 8 月 1 日 上午 3:27 
@ghost27m Hmmm, that sounds like an issue inside ToolCore itself as I have no control over that part of the setup.
ghost27m 7 月 31 日 上午 11:42 
The problem I am having is the salvage module will not work if the color option is chosen. What ever I paint remains there.
Weeping Angel 7 月 3 日 上午 2:09 
Thanks for the answer.
It would be too much work to adjuste anything only to be more balanced.
I only want to play. I will still use the mod as it is.
Qarannia  [作者] 7 月 3 日 上午 1:47 
@Weeping Angel It was my intention from the outset. I'm aware that different player groups have different "balance" goals. There is a mod on the Workshop called Mod Adjuster that actually allows you to change the values of the various XML tags in another mod, so you could change the materials required or the inventory space or power requirements if you so wished. Unfortunately, the way the mods are designed there isn't a an easier way for me to open things like that up to change by the player base.
Weeping Angel 7 月 2 日 上午 5:46 
it is a good mod, but one thing still bother me. It is far to cheap to build. Is there any plans to change it or was this your intention?
OscarGaming 6 月 14 日 上午 9:28 
All good, no worries.
Qarannia  [作者] 6 月 8 日 上午 8:52 
@OscarGaming Thanks very much for the video. I usually use the inventory screen or a script to show how much is in the inventory so I've never noticed the numbers in the Terminal.

The suggestions you made would certainly be useful but they would need to be made at the ToolCore level rather than in this mod. I'm not certain if / when the TC dev plans on adding more functionality to the framework though.