Cultist Simulator
The Roost Machine
กำลังแสดง 11-20 จาก 216 รายการ
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อัปเดต: 28 ม.ค. @ 2: 16am

206

Induction xtrigger got bugged somewhere down the game's updates, now fixed.

อัปเดต: 14 ก.ค. 2024 @ 9: 30am

205

DeleteVerb was bugged this whole time and only halted verbs instead. Whoopsie doopsie.

อัปเดต: 11 ก.ค. 2024 @ 6: 16am

204

Fixes for 2024.7.b.1 BALBINA

อัปเดต: 16 พ.ค. 2024 @ 6: 43am

203

Cultist Simulator 2024.5.a.1 AGNES compatibility update.

อัปเดต: 16 ม.ค. 2024 @ 4: 54am

update at: 01/16/2024 19:54:11

อัปเดต: 22 ธ.ค. 2023 @ 7: 51am

update at: 12/22/2023 22:51:40

อัปเดต: 22 ธ.ค. 2023 @ 7: 42am

update at: 12/22/2023 22:42:12

อัปเดต: 21 พ.ย. 2023 @ 1: 39am

update at: 11/21/2023 16:39:12

อัปเดต: 14 พ.ย. 2023 @ 8: 21am

198

Hotfixxxxerzers

อัปเดต: 14 พ.ย. 2023 @ 7: 54am

197

- In recipe execution, Furthermores are now executed after Movements.

- "Grandeffects" morpheffect is retired.
- Instead, "Recipe" morpheffect is added - applies all effects specified in a recipe of the morpheffect's Id.
-- Only applies effects, doesn't add recipe notes, and does not affect links of the initial reacipe.
-- Though *if* there are links, effects of the first eligible link are applied too, as if the normal linking happened.
--- Works recursively, ie links are evaluated and effects are applied until the end of the whole recipe chain.
-- Supports an internal/inline recipe definition thought the additional "recipe" property.

- "Break" morpheffect is added - allows to stop execution of xtriggers for current element/catalyst pair.

- Verb xtriggers are applied correctly even if the recipe doesn't have a dedicated "aspects" property.
- Added a little nuance to VFX syntax - setting it to "none" means "no vfx for action", setting it to "default" means "remove existing scheduled vfx".