Project Zomboid
No Weight (Build 41 & 42)
Показані результати 1–10 із 15
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Оновлено: 27 січ. о 21:59
автор: HYPExMon5ter

Added support for Build 42 and fixed various issues. Mod should be more stable now.

Оновлено: 27 берез. 2023 о 11:39

- Updated to work with the latest version of the game

Оновлено: 28 жовт. 2021 о 2:33

In this update I've fixed not being able to run when using a bag on B41, this will not effect already existing bags unfortunately, only newly spawned ones.

Оновлено: 27 жовт. 2021 о 1:14

In this update I've fixed containers not having increased inventory space in multiplayer, sadly, its only vanilla containers for now.
I've also made all clothing weigh negative as even though I increased the weight limit of the inventory, there was still a holding limit and this was the only work-around I found.

Оновлено: 27 жовт. 2021 о 0:36

Temporary revert to old version to get old files before pushing new version

Оновлено: 20 жовт. 2021 о 17:41

I've added 2 seperate versions of the mod in this update, one for build 40 and one for build 41. I have never played b41 up until yesterday and that's when I realized my mod is causing issue with vehicles in that version - this should fix that! Please toggle the version corresponding to your version for the best results

Оновлено: 14 жовт. 2021 о 23:18

Re increased inventory, unfortunately there is still a limit on how much you can hold, but you will never hold to much picking up heavy things.

Оновлено: 12 жовт. 2021 о 19:40

Last update was useless and seemed to break multiplayer (maybe)?

Оновлено: 11 жовт. 2021 о 4:10

For reason inventory of player was no longer increasing, this should now be fixed.

Оновлено: 11 жовт. 2021 о 3:30

Yesterday's release accidentally removed the increase storage of vanilla bags.
In this update I made it so anything that is a container (even modded ones) has increased storage and weight reduction.
Also in previous versions I had it so that your inventory could hold more (or it appeared you could, but you actually couldn't), this should be fixed now.