Project Zomboid

Project Zomboid

No Weight (Build 41 & 42)
15개 중 1~10개 표시 중
< 1  2 >
업데이트: 2025년 1월 27일 오후 9시 59분
작성자: HYPExMon5ter

Added support for Build 42 and fixed various issues. Mod should be more stable now.

업데이트: 2023년 3월 27일 오전 11시 39분

- Updated to work with the latest version of the game

업데이트: 2021년 10월 28일 오전 2시 33분

In this update I've fixed not being able to run when using a bag on B41, this will not effect already existing bags unfortunately, only newly spawned ones.

업데이트: 2021년 10월 27일 오전 1시 14분

In this update I've fixed containers not having increased inventory space in multiplayer, sadly, its only vanilla containers for now.
I've also made all clothing weigh negative as even though I increased the weight limit of the inventory, there was still a holding limit and this was the only work-around I found.

업데이트: 2021년 10월 27일 오전 12시 36분

Temporary revert to old version to get old files before pushing new version

업데이트: 2021년 10월 20일 오후 5시 41분

I've added 2 seperate versions of the mod in this update, one for build 40 and one for build 41. I have never played b41 up until yesterday and that's when I realized my mod is causing issue with vehicles in that version - this should fix that! Please toggle the version corresponding to your version for the best results

업데이트: 2021년 10월 14일 오후 11시 18분

Re increased inventory, unfortunately there is still a limit on how much you can hold, but you will never hold to much picking up heavy things.

업데이트: 2021년 10월 12일 오후 7시 40분

Last update was useless and seemed to break multiplayer (maybe)?

업데이트: 2021년 10월 11일 오전 4시 10분

For reason inventory of player was no longer increasing, this should now be fixed.

업데이트: 2021년 10월 11일 오전 3시 30분

Yesterday's release accidentally removed the increase storage of vanilla bags.
In this update I made it so anything that is a container (even modded ones) has increased storage and weight reduction.
Also in previous versions I had it so that your inventory could hold more (or it appeared you could, but you actually couldn't), this should be fixed now.