RimWorld
Clean Pathfinding 2
Hiển thị 21-29 trong 29 mục
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Cập nhật: 21 Thg09, 2021 @ 4:58am

Typo fix.

Cập nhật: 21 Thg09, 2021 @ 4:47am

New feature
- Added a "factor light" to the pathfinding options, allowing pawns to consider lit paths when calculating their path. Disabled by default. There is a minor performance impact for the extra calculations.

Cập nhật: 20 Thg09, 2021 @ 6:32pm

The road attraction feature is back. Should be good to go now! Please review your mod settings to make sure they're as you like.

Cập nhật: 20 Thg09, 2021 @ 6:31am

The "road attraction" feature has been identified as causing some out-of-memory problems for people. Until it can be sorted out, it has been temporarily removed from the mod (this feature is mainly only useful for packed dirt anyway. You can achieve nearly the same results by just bumping the filth bias up a bit higher).

Thank you Dislexsick for working with me for a good long while to help identify this.

Cập nhật: 16 Thg09, 2021 @ 10:05pm

- Fixes a load game bug. Thanks for the help, Kayedon!

Cập nhật: 16 Thg09, 2021 @ 8:43pm

- Couple bug fixes

Cập nhật: 16 Thg09, 2021 @ 6:11pm

- Change: If the "extra pathfinding" feature is not used (slider set to 0), then skip all code related to it. If a mod conflict is discovered in the future, setting this to 0 could be used as a workaround.

Cập nhật: 16 Thg09, 2021 @ 5:44pm

- Widened the min/max allowed ranges on the sliders. Can go down to 0 now if you want to completely disable something.

Cập nhật: 16 Thg09, 2021 @ 4:30pm

Last night I had a dream I went in half with a new ice cream truck business. But I woke up quite upset because I realize I was only making like a couple hundred bucks a day and that's before business expensive, plus people were paying with $9 bills which I think are fake.