Divinity: Original Sin 2

Divinity: Original Sin 2

Luminary
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Uppdatering: 24 sep, 2021 @ 23:02

  • Fixed Prismatic not proccing off of certain attacks, like shout spells.
  • Incorporated support for enemy variants of Luminary skills.

Uppdatering: 24 sep, 2021 @ 14:40

  • Lumimancy traders should now move back to their original positions after battle/crime. The Fort Joy trader now has a fancy stool she sits on :)

Uppdatering: 23 sep, 2021 @ 22:57

  • Damage from Prismatic will no longer crit.

Uppdatering: 23 sep, 2021 @ 16:37

  • Updated description for Illuminated Path
  • Fixed memory cost for Crepuscular Wall

Uppdatering: 22 sep, 2021 @ 12:02

  • Added light resistance to Warding Gleam status.

Uppdatering: 20 sep, 2021 @ 21:04

  • Radiant Strikes and Prominence now show damage in skill and status tooltips.
  • Radiant Strikes and Prominence now show the correct status icons.
  • Updated Radiant Strikes and Prominence visuals.
  • Increased Shining Brand damage by 40% to compensate for lack of Aura effect.
  • Shining Brand now properly works off skills that require a melee weapon. For real.
  • Adjusted Centration to boost only damage and accuracy.
  • Intensify now increases Critical Chance% for 2 turns instead of Damage% for 1 turn.

Uppdatering: 20 sep, 2021 @ 0:09

  • Shining Brand should more consistently activate on basic attacks and weapon skills.
  • Intensify now has a base 15% Damage and 15% Critical Chance. The boost per prismatic target is still 5%.
  • Updated some icons.

Uppdatering: 18 sep, 2021 @ 18:27

  • Prismatic will now trigger on each hit of multi-hit weapon attacks (dual wielding basic attacks, Flurry, etc.)

Uppdatering: 17 sep, 2021 @ 23:16

  • Updated some icons.

Uppdatering: 17 sep, 2021 @ 15:00

  • Updated ability tooltip icon.
  • Reduced console spam when using some skills.