Divinity: Original Sin 2

Divinity: Original Sin 2

Luminary
51件中 41-50 を表示
< 1  2  3  4  5  6 >
更新: 2021年9月24日 @ 23時02分

  • Fixed Prismatic not proccing off of certain attacks, like shout spells.
  • Incorporated support for enemy variants of Luminary skills.

更新: 2021年9月24日 @ 14時40分

  • Lumimancy traders should now move back to their original positions after battle/crime. The Fort Joy trader now has a fancy stool she sits on :)

更新: 2021年9月23日 @ 22時57分

  • Damage from Prismatic will no longer crit.

更新: 2021年9月23日 @ 16時37分

  • Updated description for Illuminated Path
  • Fixed memory cost for Crepuscular Wall

更新: 2021年9月22日 @ 12時02分

  • Added light resistance to Warding Gleam status.

更新: 2021年9月20日 @ 21時04分

  • Radiant Strikes and Prominence now show damage in skill and status tooltips.
  • Radiant Strikes and Prominence now show the correct status icons.
  • Updated Radiant Strikes and Prominence visuals.
  • Increased Shining Brand damage by 40% to compensate for lack of Aura effect.
  • Shining Brand now properly works off skills that require a melee weapon. For real.
  • Adjusted Centration to boost only damage and accuracy.
  • Intensify now increases Critical Chance% for 2 turns instead of Damage% for 1 turn.

更新: 2021年9月20日 @ 0時09分

  • Shining Brand should more consistently activate on basic attacks and weapon skills.
  • Intensify now has a base 15% Damage and 15% Critical Chance. The boost per prismatic target is still 5%.
  • Updated some icons.

更新: 2021年9月18日 @ 18時27分

  • Prismatic will now trigger on each hit of multi-hit weapon attacks (dual wielding basic attacks, Flurry, etc.)

更新: 2021年9月17日 @ 23時16分

  • Updated some icons.

更新: 2021年9月17日 @ 15時00分

  • Updated ability tooltip icon.
  • Reduced console spam when using some skills.