Library Of Ruina

Library Of Ruina

BaseMod for Workshop
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Opdatering: 22. jan. 2022 kl. 1:49

Changed the battle dialogue loading method to fix the problem of incorrect battle dialogue (realllly)
The dropitem in EnemyUnitInfo read with the BaseMod can now add Pid items (meaning that other mod books or original books can be dropped from the mod)
A method has now been added to call the whether or not selection in the game
Adjusted the logic of getcostfrom battledicecardmodel, and now SetCostToZero() will take precedence after GetCostLast (otherwise it is no different from SetCost(0))
Fixed an issue when apply a DiceStatBonus with ignorePower=true for BattleDiceBehavior would incorrectly cause a zero dice final value

Opdatering: 7. jan. 2022 kl. 8:12

By passing a certain BBE‘s error to fix the problem that the name of the battle book page of the workshop was displayed incorrectly under certain circumstances

Opdatering: 3. jan. 2022 kl. 19:47

Fixed an issue where librarians lost his body in some cases
Fixed the issue of enemies losing their view models in the CreatureBattle
Fixed the problem of ProjectMoon’s wrong loading of SoundInfo in the core book page, which means that the Xml of EquipPage can now be used to add attack sound effects to the character.
Fixed the problem that the thumb of the customskin(when added by basemod) was read incorrectly
Fixed the problem of incorrect loading of book page name, charappearance, book page slot, etc. when importing mod files with @origin
Added a cache function for the enemy information preview in the invitation panel to improve the loading speed of the enemy preview.
Added the page turning function of the battle settling panel. If there are more than 5 enemies in an invitation , a page turning button will be generated near the unit list to let you view the information of all enemies, the same is true for the librarians(Although this is almost a useless feature) .
Now the appearance information read through BaseMod will also read FaceCustom, and the png file will be imported in the original size(That means you can add very long and long hair), based on the center point of the picture.

Opdatering: 3. jan. 2022 kl. 19:39

Opdatering: 22. dec. 2021 kl. 7:17

Now in the invitation interface, the number of books with 0 will be fixed as ∞
Now if the keywordiconid of a custom buff can be found in the artworks, the icon will be assigned automatically without using reflection.
Modified the way of granting the ability of custom emotional pages to reduce conflicts.

Opdatering: 6. dec. 2021 kl. 8:19

Adjusted the item sorting of books and battlecards, now the item from Mod will be sorted with high priority
Now, the core page from the custominvitation will always generate a newslot in the library instead of being displayed in the "other" item
Now, the Episode in the equippage and the Condition in the stageinfo can be read as LorId. If the original content is involved, you need to add Pid="@origin"
Fixed an issue that caused the core book page in the custominvitation mod to be unable to be used for Appearance projection
Fixed an issue that caused the battle page from the unloaded mod to be unable to be removed from the deck
Fixed an issue that caused the text of the core page to be displayed incorrectly in some cases
Fixed an issue that caused ambiguity when reading custom ego book pages
Fixed an issue that caused a loading error in the battle dialogue (unverified)
Fixed an issue that caused the cost reduction effect of the opening ceremony to fail to stack

Opdatering: 1. nov. 2021 kl. 9:38

Fixed an issue where the category name of the core book page was incorrect
Fixed the issue of incorrect loading of battle dialogues in some cases
Complete a very small number of missing translations in the Simplified Chinese text

Opdatering: 31. okt. 2021 kl. 2:14

Fixed an issue where the stage name and character name meet error in some cases
Fixed the issue of error reading of some data in mods added with the original content

Opdatering: 28. okt. 2021 kl. 8:42

If the last Mod stage played has a story CG, the next time you start the game, the entryscene will display the story CG

Opdatering: 15. okt. 2021 kl. 21:22

Now, after load BaseMod once, the file will be released to fix the Mod selection bug.
Now it will support the reading of all special actions after S1 (including Slash2, Penetrate2, Hit2)
Fixed some problems in reading the story file.
Now the preview of the skin will read the file named Thumb.Png in the skin directory by default.
Now the story CG displayed on the invitation interface will find the <Cg src> item in the story Xml in the StoryBgSprite folder.
Fixed a preview image bug of units for more than 5 , and adjusted the drift flow direction of emotional coins.
Modid ending with "@origin" will now be recognized as the original Id