Garry's Mod

Garry's Mod

Dominion Impossible
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更新于:9 月 23 日 上午 3:35
作者:Zroytz

Fixed outputs fired by dni_base upon changing status; Dominion Impossible is now prepared for the release of dmu_escalation_r2

更新于:2024 年 1 月 16 日 下午 3:26
作者:Zroytz

Bases may now be captured & turrets may now be repaired, even when client & server are separate computers. NPC turrets dropped by a base no longer shoot the team that owned the base when they were dropped.

更新于:2024 年 1 月 11 日 上午 10:39
作者:Zroytz

WARNING: *_texture keys on dni_screens (⚠untested) have changed: keys on 1 screen affect all screens.
•Prevented every 3ʳᵈ player from joining a 3ʳᵈ team inherited from the base game-mode.
•Added fire particles to broken turrets; it should now be obvious when a turret is broken.
•Removed junk code that shuts down turrets when a new player joins.
•Neutral bases now have green screens instead of red (red screens are for red team).

更新于:2023 年 12 月 20 日 上午 10:42
作者:Zroytz

Removed files that are ¬ on the whitelist; Dominion Impossible should work again.

更新于:2023 年 6 月 14 日 下午 3:51

•Fixed spawning — players now spawn within their team's bases, regardles of whether 'fortifications change teams' is checked. (This wasn't actually fixed in the previous update).

更新于:2023 年 6 月 14 日 上午 11:25

•Map dni_dominion_r1 has partial reflectivity.
•map dni_dominion_r1 no longer jails players.
•Base screens updated to a design that pops out more; players should easily see the status of the base.
•Victory by elimination now works: By default, a team can win by capturing all bases & eliminating the other team.
•Spawning now works: players spawn in their team's bases, if they have any.
•Downloads for dni_dominion_r1 are no longer added to the server by Dominion Impossible; a separete script is now included for this. When hosting dni_dominion_r1, type 'lua_openscript dni_dominion_r1.lua' in the console to add dni_dominion_r1's dependencies to the server's downloads.

更新于:2022 年 2 月 27 日 下午 12:11

•dni_bots are back! …only this time they work sometimes.
•The HUD should now always color appropriatly.
•dni_* entities now fire outputs (OnCapture, OnOpen,…) (¡Untested! No Dominion Impossible maps use outputs as of 2/27/2022).

更新于:2021 年 11 月 23 日 下午 12:58

•Fixed networking issue that caused shields to be invisible to clients.
•Set default menu options to more reasonable values.
•Vehicles now collide with base shields, according to the team of the driver.

更新于:2021 年 10 月 13 日 下午 6:59

•The included map now has more lighting.
•The HUD no longer prompts players to capture their own base or repair unbroken/enemy turrets.
•Base waypointers now blink while the base is being captured.
•(optional) Weapons dropped by a base can only be used by the team that owned the base while they were dropped.
•Vehicles have been added to the included map.
•Crosshair has been added — The crosshair colors red while aiming @ enemies; it colors green while aiming @ teammates.

更新于:2021 年 9 月 15 日 下午 1:37