Divinity: Original Sin 2

Divinity: Original Sin 2

Annoying NPC dialogue removed
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更新于:2022 年 9 月 21 日 下午 12:11

Updated to 2.0!

New affected NPCs

In Act 1:

All NPCs in the Fort Joy Camp Kitchen
Rezik ("When a new Divine arises, will Source change back?")
Unnamed dwarf NPC ("Ooooh! Ten-oh bottles o' mead, oh...")
Most of the NPCs in Amadia's Sanctuary (Leya, Duggan, Samadel and Han, some of Kerban's dialogue, ...)
Saheila and Amyro (only in the Elven cavern)
Maol ("Tides in and out and in again.")
Jeth (Husband of the woman looking for her daugher Erma - I didn't cut her dialogue though, I thought is was fitting)
Maeve ("Tir-Cendelius, hear my prayer. Show us the way forward. Deliver us from peril...")
Constance and Magister Ranley's exchanges ("Magister Ranley, Caulker's Mate of the Divine Eminence's Vessel, Lady Vengeance." etc.)

In Act 4:

Travelers and traders in the Pilgrim camp outside Arx
Some of Malady's dialogue ("Don't have many more of those up my sleeve...") (maybe a fun fact I wanted to share: her name in the game files is "River")

更新于:2022 年 9 月 21 日 上午 11:51

更新于:2022 年 9 月 21 日 上午 11:49

更新于:2021 年 9 月 15 日 下午 12:59

Actually updated the mod to v1.1

更新于:2021 年 9 月 15 日 下午 12:42

I can't believe I had forgotten Sergeant Zrilla! She should be silent as well now.

更新于:2021 年 9 月 14 日 下午 2:20

Initial release!

In Reaper's Coast, I removed all ambient dialogues from the following NPCs:

Ada Laird
Town crier Togrof
Magister Caryl
Black Bull tavern - Dwarf arguing about magisters ("I'm tellin' ya. If they got nothin' to hide, they got nothin' to be scared of.")
Black Bull tavern - Magisters talking about spending the night with a lizard ("Curiosity kills the cat. Or gets it sent to Fort Joy.")
Stranded merchants near Sadha ("We should've sailed from Driftwood, like I told you.")


In Arx, I removed all ambient dialogues from the following NPCs:

Bella the Scoop
Citizens talking about the conflict bewteen Paladins and Magisters ("There's bodies in the streets - this place isn't free, not anymore.")
Elf chatting with the traders ("All those broken arrows. You've got your work cut out." / "What a pile of junk!" etc.)
Trader Jemason ("Get outta here, ya dirty mutt!")
Trader Keyren
Trader Non
Ghada Ganem
Trader Firiel ("The most marvelous magic, right at your fingertips!")
Trader Aravae ("I help you to know and understand.")
Pilgrims and children reciting the Endless Prayer ("I pledge my heart, oh Lucian. Please return.")
Lizard pilgrims who wanted to see the painting exhibit ("What? But we came all this way!")

I removed the dialogues that were the most repetitive - some of them I could still hear even after 6 months without playing the game :')
If you have other suggestions or requests don't hesitate to ask and I will see what I can do! The editing is not complicated but sometimes it's tricky to find where specific dialogues are stored.

I tested the mod in both areas but I have not played extensively while using it. The changes are very light and shouldn't conflict with anything (unless another mod edits the same dialogue files), but please tell me if you experience any issue!