Europa Universalis IV
All Countries Released
1–10 из 49
< 1  2  3  4  5 >
Обновление: 29 ноя в 6:05
автор: Pravetz

# ACR 1.8.2 CHANGELOG #
- AI is eager to build armament/munitions workshops even if it's not running into a deficit
- Added 0 ducats cost for armament/munitions units when selling to other countries
- Other insignificant fixes, including overflow checking for military supplies related mechanics

Обновление: 26 ноя в 11:33
автор: Pravetz

# ACR 1.8.1 CHANGELOG #
- New state edict: stimulate population growth
- Scorching earth and razing now [negatively] impact population growth from food supply
- Land and naval maintenance modifies the amount of military supplies consumed, with -100% supply consumption on 0% maintenance

Обновление: 18 ноя в 3:39
автор: Pravetz

# ACR 1.8.0.1 CHANGELOG #
QOL improvements:
- Alerts for human player nations when they run into a military supplies deficit

Обновление: 16 ноя в 11:00
автор: Pravetz

# ACR 1.8 CHANGELOG #
Major features:
- Working population and total population. Provinces show working pops and nation-wide census shows total population
- System of levies instead of direct mobilization and game's built-in manpower recovery, population is more valuable than ever
- Military logistics: land and naval units now need armaments and munitions to sustain combat ability. Severe deficit of supplies may render national military powerless
- Sell armaments and munitions to countries with deficit
- New buildings: roads, railways, mines, armament and munitions workshops
- Province urbanization: high urbanization decreases assimilation cost and increases trade goods production in provinces
Minor fixes:
- Population growth balancing
- Pruthenian AI is more eager to interact with it's factions

!! STARTING NEW CAMPAIGN IS MANDATORY !!

Обновление: 24 апр в 13:00
автор: Pravetz

# ACR 1.7.3 CHANGELOG #
- Fixed "Nations struggle for freedom" disaster progress modifiers related to unrest
- random_province's for "Expel minorities" pop action now give distinct destination choices
- Other insignificant fixes, mainly for Baltic Monarchy mechanics

Обновление: 9 мар в 3:03
автор: Pravetz

- 'positions.txt' updated in 'map' folder

Обновление: 6 мар в 0:37
автор: Pravetz

Обновление: 5 мар в 11:55
автор: Pravetz

# ACR 1.7.2 CHANGELOG #
- Small code refactoring for Pruthenian mechanics
- Rebalance for Pruthenian ideas
- Redesign of Pruthenian flag
- Expanded mission trees for Pruthenia and Latgalia
- Replacement for vanilla Lithuanian mission tree
- New tag: Baltics
- Unique government "Baltic monarchy" for Baltics with it's unique mechanics
- Mission tree for Baltics
- National ideas for Baltics

Starting new campaign is recommended, but not mandatory.

Обновление: 27 фев в 10:57
автор: Pravetz

# ACR 1.7.1 CHANGELOG #
- Cultured names for advisors, leaders and monarchs for Anglo-Saxon countries
- "Nations struggle for freedom" disaster for crumbly empires, which blows them up. Only available if anti-blobbing is enabled.
- Fixes and adjustments to "Crisis in the Principality" disaster for Ruthenian principalities

Обновление: 25 фев в 23:14
автор: Pravetz

Changed mod descriptor file, suppressed warning about mod being made for "older version" of the game