RimWorld
Researchable Stat Upgrades Rewritten
Hiển thị 11-18 trong 18 mục
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Cập nhật: 23 Thg10, 2022 @ 1:27pm

Update for 1.4/Biotech compatibility on 10/23/2022 4:26:47 PM.

News:
I'm planning a full C# rewrite when I next get a few days off from other responsibilities. The source is an absolute trainwreck of four different people's programming styles, and I'd like to see it cleaner, if not more efficient.

Cập nhật: 13 Thg10, 2021 @ 9:56am

Update on 10/13/2021 12:55:52 PM.

UPDATE 1.1.2

Fixed Medical I providing a 50% boost rather than 5% by default.
You'll have to either reset the mod config or manually change it back, but when the config first created it is now fixed.

Cập nhật: 17 Thg09, 2021 @ 1:23pm

Update on 9/17/2021 4:23:10 PM.

UPDATE 1.1.1

Should have fixed the wonkiness with the ModConfig. If not, try resetting the Mod Config in "More Mod Settings"

Cập nhật: 17 Thg09, 2021 @ 11:02am

Update on 9/17/2021 2:02:11 PM.

UPDATE 1.1.0

!!!NOW REQUIRES XML EXTENSIONS!!!

Added Mod Config options and fixed a couple bugs. If you find anything isn't working with the mod config, please let me know!

Cập nhật: 17 Thg09, 2021 @ 7:25am

Update on 9/17/2021 10:25:29 AM.

UPDATE 1.0.3

Fix incompatability with Achtung
Fix double Thought generation with Nutrient Paste Flavoring

Cập nhật: 11 Thg09, 2021 @ 12:08pm

Update on 9/11/2021 3:08:16 PM.

UPDATE 1.0.2

Fixes incompatibility with Numbers.

Cập nhật: 9 Thg09, 2021 @ 3:12pm

Update on 9/9/2021 6:11:57 PM.

VERSION 1.0.1

Ideology Slaves will no longer get combat bonuses.

For mod-makers who want to piggyback off the research-dependent stat modifier system, you can see how to restrict Ideo Slaves from getting bonuses in the combat patch file :)

Cập nhật: 9 Thg09, 2021 @ 10:11am

[Auto-generated text]: Initial upload.