RimWorld
[KYD] Rapid-Fire Turrets
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Mis à jour le : 9 sept. 2021 à 16h51

  • Fixed VFE-Security patch to not patch the Flame Turret twice, but the Flame Turret once and the Searchlight twice.
  • Added an additional check for SOS2.

Mis à jour le : 7 sept. 2021 à 19h45

  • Patched out support for Auto Mortars (all) and Missile Turrets (all) from Glitter Tech.
  • Patched out support for all ship-mounted weapons from Save our Ship 2.

Mis à jour le : 5 sept. 2021 à 11h43

  • turretBurstCooldownTime will only be set to 0.2 if it is initially greater than 0.2
  • turretBurstWarmupTime will only be set to 1 if it is initially greater than 1.
  • RangedWeapon_Cooldown will be set to 1 if initially greater than 1 (was not present in initial release, should help some turrets maintain performance).

Mis à jour le : 4 sept. 2021 à 15h15

[Auto-generated text]: Initial upload.