RimWorld
[KYD] Rapid-Fire Turrets
Exibindo entradas 11–14 de 14
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Atualização: 9/set./2021 às 16:51

  • Fixed VFE-Security patch to not patch the Flame Turret twice, but the Flame Turret once and the Searchlight twice.
  • Added an additional check for SOS2.

Atualização: 7/set./2021 às 19:45

  • Patched out support for Auto Mortars (all) and Missile Turrets (all) from Glitter Tech.
  • Patched out support for all ship-mounted weapons from Save our Ship 2.

Atualização: 5/set./2021 às 11:43

  • turretBurstCooldownTime will only be set to 0.2 if it is initially greater than 0.2
  • turretBurstWarmupTime will only be set to 1 if it is initially greater than 1.
  • RangedWeapon_Cooldown will be set to 1 if initially greater than 1 (was not present in initial release, should help some turrets maintain performance).

Atualização: 4/set./2021 às 15:15

[Auto-generated text]: Initial upload.