Rusted Warfare - RTS

Rusted Warfare - RTS

AINukes (v1.15p8)
正在显示第 1 - 10 项,共 14 项条目
< 1  2 >
更新于:2022 年 12 月 22 日 下午 1:02

Changelog:
- Nuke markers won't reveal fog anymore (had forgotten to implement that)

更新于:2022 年 7 月 19 日 下午 6:17

Changelog:
- A lot of logic in if-checks has been fixed (stupid past me)
- More static nuke markers are spawned (for accuracy)
- New type of "tracking" nuke marker, which is mobile and moves towards enemies (even more accuracy, this is also something @Rystiya has done)
- Hopefully fixed a bit of the AI just sending nukes to the abyss (where no enemies are, but maybe they just moved away)

更新于:2021 年 9 月 3 日 下午 1:32

Changelog:
-! Fixed nukes being built in a mere 2 seconds. (Forgot to change it after testing)
- Mod doesn't replace anti-nuke launchers in this version, due to not actually doing anything with them. (But I have plans)
- Nuke 'Markers/Locations' now don't spawn when nukes are disabled.

更新于:2021 年 9 月 3 日 下午 1:28

After re-uploading the mod multiple times, I have finally gotten some thumbnails and the mod icon. Also resized them to fit the requirements perfectly.

更新于:2021 年 9 月 3 日 下午 1:08

Changes.

更新于:2021 年 9 月 3 日 下午 1:07

Changes.

更新于:2021 年 9 月 3 日 下午 12:45

Changes.

更新于:2021 年 9 月 3 日 下午 12:40

Changes.

更新于:2021 年 9 月 3 日 下午 12:39

Changes.

更新于:2021 年 9 月 3 日 下午 12:38

Changes.