武装突袭3

武装突袭3

AZCoder Radiation
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更新于:2022 年 3 月 23 日 下午 9:05

Fixed bug where geiger flashed every 5 secs inside a vehicle.
Some vehicular damage tweaks.

更新于:2022 年 3 月 17 日 下午 2:39

Added SEVA suits and visor.

更新于:2022 年 3 月 1 日 下午 1:55

Added support for S.T.A.L.K.E.R. + CBRN Equipment
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1996610193

更新于:2021 年 12 月 13 日 下午 1:21

Fixed bug where new particle effect would permanently stay on screen after leaving a radiation zone suddenly.

更新于:2021 年 12 月 12 日 上午 11:06

1) Tweaked amount of damage caused by radiation per second
2) Changed point of sickness to be at 40% instead of 25% damage

更新于:2021 年 12 月 11 日 下午 3:33

Fixed a couple minor bugs and added AZC_MAX_EXPOSURE variable to any unit with radiation exposure so that an external script can determine how much was applied to the character.

更新于:2021 年 12 月 11 日 下午 2:01

1) There was a visual effect that never worked. Removed it and added a grain effect that fades in when over 400mSV is being received.
2) Changed how location of radiation source is calculated so that now it is possible to attach the radiation module to a moving object. In the init of the radiation module add "this attachTo [mobile_object_name,[0,0,0]]" where mobile_object_name is whatever name you assign to a vehicle or other mobile object.

更新于:2021 年 11 月 28 日 下午 2:04

Added new features:
- water only flag, used to make water contaminated and will only have an effect when touching the water
- contained radius, this is for a contaminated area where radiation is equally distributed
- square radius flag, simply causes the area trigger to be square instead of circle
- zRadius, an experimental "c" value for the trigger area, intended to limit vertical height although it is a bit finicky

更新于:2021 年 11 月 14 日 上午 10:38

Vehicle protection is now based on mass and a math algorithm which reduces the amount of mSv that reaches the occupants. Thanks to Denis for suggesting mass.

更新于:2021 年 9 月 15 日 下午 3:16

v1.02 - fixed issue where task notifications were leaving a tiny graphical artifact that looked like an arrow pointing up in the center of the screen. This was caused by a foolish override of the RSC_ControlsGroup.