XCOM 2
Strategy Overhaul : Maximum Security 2.3
Ergebnisse 1–10 von 14
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Update: 14. Mai 2023 um 13:33

v 2.3 Added Force Level gating to the harder schedules.

Update: 15. Mrz. 2022 um 19:16

v 2.2
Altered schedules so there is now a variation in the number as well as composition of pods (with less pods being present at lower Alert Levels)

Update: 13. Okt. 2021 um 12:58

and excluded Hive sitreps

Update: 13. Okt. 2021 um 12:50

added exclusions for mocx sitreps to prevent crashes

Update: 28. Sep. 2021 um 15:14

bugfix in encounter lists

Update: 4. Sep. 2021 um 14:15

2.1: Changed some localisation and changed MissionFamily to Compound_CI so other mod added compound missions wont spawn in Max Security's stead.

Update: 1. Sep. 2021 um 20:35

Update: 31. Aug. 2021 um 20:05

added some sitrep exclusions.

Update: 29. Aug. 2021 um 17:49

added further exclusions for Diverse Aliens By Force Level, Increased Pod Size by Force Level, Diverse Alien Pods

Update: 28. Aug. 2021 um 15:40

removed 2 schedules to bring total back to the vanilla 7 (hopefully fixes reported 0 advent spawn bug)