武装突袭3

武装突袭3

Magic Mag - Infantry - Infinite ammo with reloads
正在显示第 1 - 10 项,共 15 项条目
< 1  2 >
更新于:2024 年 8 月 14 日 下午 4:44
作者:Fab

Version 6g

Made some scripting commands use their Global variants for better multiplayer synchronization.

更新于:2024 年 8 月 13 日 上午 6:31
作者:Fab

Version 6f

Added more debug messages, made some debug messages more verbose.

更新于:2024 年 8 月 11 日 上午 11:50
作者:Fab

Version 6e

Removed IsServer configuration menu restriction. Configuration menu should now show up in any case.

更新于:2024 年 6 月 30 日 下午 4:53
作者:Fab

Version 6d

Fixed possessed AI units (Units that were created as AI but now are controlled by a player) receiving new magazines even if "Players" option is off.

更新于:2024 年 5 月 9 日 下午 2:59
作者:Fab

Version 6c

Performance improvements

更新于:2024 年 5 月 9 日 下午 2:21
作者:Fab

Version 6b

fixed hand thrown grenades reloading only on last grenade on mod setting "On Every Magazine"

更新于:2024 年 5 月 9 日 上午 11:06
作者:Fab

Version 6a

Fixed typo causing AI units failing to receive the event handler.

更新于:2024 年 5 月 9 日 上午 9:37
作者:Fab

Version 6:

Skipped version 5;
Remade the mod;
Mod is now signed for multiplayer - Added initial multiplayer support. Report any bugs.
Added new "Mod Setting" configuration: Choose if units get a new magazine on their last magazine or after spending a magazine
Improved weapon detection and mod compatibility;
Added several new weapon categories;
Added several new timers for the new weapon categories;
Mod now can be instantly enabled or disabled - just tick or untick the checkboxes in the "Apply To" section of the mod;
Mod now acts in real time without needing to reload or restart a mission.

If you're having issues or script errors after updating, disable everything in the "Apply To" section, press apply, then check the settings you want again. This will "reset" the mod.

更新于:2021 年 8 月 23 日 下午 2:15

Version 4

Changed:
- Refactored functions.
- Debug messages are now toggleable. off by default.
- An attempt towards mod compatibility: EH "fired" Index 0 is no longer reserved for MMI.

Fixed:
- "Apply to new groups" can no longer break any missions or weapon mods. (Never happened, but better make sure)
- MMI now applies correctly to players with mods that fundamentally alter the game. (ACE, Real Engine)

Please report ANY bugs or script misbehavior in the appropriate discussion!

更新于:2021 年 8 月 21 日 下午 2:19

Version: 3b

+ Added a systemChat message that will notify the user on mission start that the mod has been initialized.

% Changed some tooltips
% Slight code clean-up and mission start-up optimization