RimWorld

RimWorld

Simple FX: Smoke
Näytetään 1–10 / 22
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Päivitys: 23.3.2023 klo 17.19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Päivitys: 26.12.2022 klo 23.45

Fixes rare bug related to cache flushing on save reload.

Päivitys: 24.11.2022 klo 2.52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Päivitys: 23.11.2022 klo 10.29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Päivitys: 11.11.2022 klo 16.50

Update patch support for VE Power

Päivitys: 5.11.2022 klo 4.34

Fixes a rare NRE bug that could happen with the autotester

Päivitys: 13.10.2022 klo 11.46

xml patch fix

Päivitys: 12.10.2022 klo 16.27

1.4 support (no changes needed)

Päivitys: 12.11.2021 klo 10.46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Päivitys: 10.11.2021 klo 16.31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.