RimWorld

RimWorld

Simple FX: Smoke
Zobrazuje se 1–10 z 22 položek
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Aktualizace: 23. bře. 2023 v 17.19

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Aktualizace: 26. pro. 2022 v 23.45

Fixes rare bug related to cache flushing on save reload.

Aktualizace: 24. lis. 2022 v 2.52

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Aktualizace: 23. lis. 2022 v 10.29

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Aktualizace: 11. lis. 2022 v 16.50

Update patch support for VE Power

Aktualizace: 5. lis. 2022 v 4.34

Fixes a rare NRE bug that could happen with the autotester

Aktualizace: 13. říj. 2022 v 11.46

xml patch fix

Aktualizace: 12. říj. 2022 v 16.27

1.4 support (no changes needed)

Aktualizace: 12. lis. 2021 v 10.46

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Aktualizace: 10. lis. 2021 v 16.31

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.