Garry's Mod
Mystery Box Entity (Sandbox/TTT)
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更新: 2023年1月20日 @ 13時07分

- Fixed an error preventing the cvar from initailizing

更新: 2023年1月19日 @ 13時05分

- Added box location entity, which allows you to create another box location! When the box gets a teddy bear, it'll move to the other location and spawn a box where it was before.
- Fixed arrive animation and sfx
- Fixed the question mark glow pulse
- Added exponential slowing for weapon switch cycle, meaning it'll start fast and then slow down
- Added normals for box, box location lockers, and teddy bears
- Added beam above the box

更新: 2023年1月12日 @ 1時27分

Fixed many things!
- Refactored and optimized most of the code
- Added a spawnlist Utilities menu tab for easy in-game setup, config can still be done in .txt
- The box skips invalid classes
- If the box cycles to the weapon it was just at, it immediately changes so it doesn't seem like the weapon freezes sometimes
- Fixed ? glow
- Added cvar: "MysteryBox_MaxSpins 0" (0 = infinite spins)
- Added more SFX

更新: 2016年8月10日 @ 13時03分

New box model, new teddy bear model. If there's an error in your config on one of the lines, it skips that line instead of hangs. New leaving sequence. New SFX. Can have more than one box now, and able to physgun. Basically I redid the whole thing is what I'm saying. Enjoy!

更新: 2014年6月4日 @ 10時40分

Replaced sounds with game ones. Added teddy bear zombies_teddybear. Added HUD text when pointing at the box. Config is created when the game starts (if it doesn't already exist). If you want the teddy bear, add zombies_teddybear to your config. It is added to the default config as well.

更新: 2014年5月10日 @ 22時15分

Added SLAM, Stunstick, gravgun, and bugbait to hl2 class array

更新: 2014年5月10日 @ 20時52分

Added convar mysterybox_infinite. Default is 1, box will work infinitely. 0 makes it only work once, mainly use for ttt.

更新: 2014年5月10日 @ 9時06分

Fixed custom wep configs (hopefully)

更新: 2014年5月9日 @ 20時45分

Whoops, messed up a SetModel variable

更新: 2014年5月9日 @ 20時29分

Fixed a bunch of coding errors, rewrote config format, fixed randomization. New config format is classname rather than classname modelname.