Garry's Mod

Garry's Mod

Mystery Box Entity (Sandbox/TTT)
Showing 11-20 of 26 entries
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Update: Jan 20, 2023 @ 1:07pm

- Fixed an error preventing the cvar from initailizing

Update: Jan 19, 2023 @ 1:05pm

- Added box location entity, which allows you to create another box location! When the box gets a teddy bear, it'll move to the other location and spawn a box where it was before.
- Fixed arrive animation and sfx
- Fixed the question mark glow pulse
- Added exponential slowing for weapon switch cycle, meaning it'll start fast and then slow down
- Added normals for box, box location lockers, and teddy bears
- Added beam above the box

Update: Jan 12, 2023 @ 1:27am

Fixed many things!
- Refactored and optimized most of the code
- Added a spawnlist Utilities menu tab for easy in-game setup, config can still be done in .txt
- The box skips invalid classes
- If the box cycles to the weapon it was just at, it immediately changes so it doesn't seem like the weapon freezes sometimes
- Fixed ? glow
- Added cvar: "MysteryBox_MaxSpins 0" (0 = infinite spins)
- Added more SFX

Update: Aug 10, 2016 @ 1:03pm

New box model, new teddy bear model. If there's an error in your config on one of the lines, it skips that line instead of hangs. New leaving sequence. New SFX. Can have more than one box now, and able to physgun. Basically I redid the whole thing is what I'm saying. Enjoy!

Update: Jun 4, 2014 @ 10:40am

Replaced sounds with game ones. Added teddy bear zombies_teddybear. Added HUD text when pointing at the box. Config is created when the game starts (if it doesn't already exist). If you want the teddy bear, add zombies_teddybear to your config. It is added to the default config as well.

Update: May 10, 2014 @ 10:15pm

Added SLAM, Stunstick, gravgun, and bugbait to hl2 class array

Update: May 10, 2014 @ 8:52pm

Added convar mysterybox_infinite. Default is 1, box will work infinitely. 0 makes it only work once, mainly use for ttt.

Update: May 10, 2014 @ 9:06am

Fixed custom wep configs (hopefully)

Update: May 9, 2014 @ 8:45pm

Whoops, messed up a SetModel variable

Update: May 9, 2014 @ 8:29pm

Fixed a bunch of coding errors, rewrote config format, fixed randomization. New config format is classname rather than classname modelname.