Avorion
Arsenal Extension - SRM Launcher
Mostrando 1-10 de 13 aportaciones
< 1  2 >
Actualización: 28 MAY a las 8:49 p. m.

v1.0.11 - Minor update

  • Adds flags for an external program.

Actualización: 3 MAR a las 6:42 p. m.

v1.0.10 - Balance tweak

  • Increases projectile speed.

Actualización: 5 ENE 2023 a las 1:00 p. m.

v1.0.9 - Balance Update

  • Slightly decreased the DPS multiplier.
  • Moderately decreased the price multiplier.

Actualización: 8 AGO 2022 a las 11:13 p. m.

v1.0.8 - Compatibility Update

  • Flags mod IDs 2584917526 and 2842526757 as incompatible.

Actualización: 30 JUN 2022 a las 1:59 p. m.

v1.0.7 - Minor balance update

  • Forgot to bump .modconfig version in the last upload.

Actualización: 30 JUN 2022 a las 1:58 p. m.

v1.0.7 - Minor balance update

  • Slightly decreases the price.

Actualización: 21 FEB 2022 a las 11:14 p. m.

v1.0.6 - Major balance update

  • Drops pre-2.0 compatibility.
  • Decreases base damage by approximately 4%.
  • Increases shooting time by 100%.
  • Reduces cooling time by approximately 55%.
  • The above changes should result in an approximately 55% increase in DPS.
  • Reduces the global cost of SRM launchers by 33%.

Actualización: 23 ENE 2022 a las 11:48 a. m.

v1.0.5 - Minor Update

  • Removes incompatibility flag to 1819445125 (Extra Resources Mod)

Actualización: 1 AGO 2021 a las 5:44 p. m.

v1.0.4

  • Decreased base cooldown time from 11 seconds to 9 seconds.

Actualización: 1 AGO 2021 a las 11:47 a. m.

v1.0.3 - Full Compatibility Achieved!

  • SRM Launchers generated in 2.0 will no longer have independent targeting as a property.
  • SRM Launchers built in 2.0 will no longer list targeting systems as an ingredient.
  • SRM Launchers obtained in 2.0 will follow the 2.0 turret naming system.
  • Shot speed has been increased in 2.0 to stay in line with standard launchers.
  • Damage has been increased in both version 1.3.8 and 2.0
  • Damage has been increased further in 2.0 to make up for the global nerf to rarity factor to damage.