Stellaris

Stellaris

[Deprecated] Leader Traits: Enhanced Randomisation
Ergebnisse 1–10 von 14
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Update: 9. Mai 2023 um 14:45

6.0.1 Mark as deprecated

Update: 15. Mrz. 2023 um 0:23

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Support new scientist Archaeostudies expertise
  • Support new Trickster variant introduced with First Contact

Update: 5. Mrz. 2023 um 21:34

5.2.0 Match criteria for randomizing Trait: Iron Fist with the requirements on the trait itself (no gestalts; must allow slavery or have a percent-enslaved modifier or have at least one enslaved species)

Update: 9. Jan. 2023 um 19:37

5.1.0 Add a compatibility trigger for other mods to check whether this one is active

Update: 28. Dez. 2022 um 13:52

5.0.1 Remove event trigger from on_debris_scavenged_and_researched - it doesn't have a reference to the science vessel that interacted with the debris

Update: 15. Dez. 2022 um 4:51

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Add randomisation support for the new Mindful scientist trait
  • Unity generation traits are now based on species (normal/machine/hive) rather than authority - that was previously required because of empire-specific job boosts before the Unity rework

Update: 12. Mai 2022 um 12:11

4.0.0 Update for Stellaris version 3.4 "Cepheus" - use memory optimization feature for effects and triggers

Update: 24. Feb. 2022 um 18:23

3.0.0 Update for Stellaris version 3.3.0 "Libra" - integrate underlying changes from the base game

Update: 15. Dez. 2021 um 18:34

2.2.1 Fix bug with Clone Soldier handling - was improperly adding the trait when it should have been removed instead

Update: 22. Nov. 2021 um 22:53

2.1.0 Mark a compatible with Stellaris 3.2 "Herbert" - no script changes