Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
Se afișează 11-20 din 84 intrări
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Actualizare: 9 iun. 2022 @ 23:32

  • Fixed a damage calculation issue for skills using the DivideDamage property, which was only the turtle bubble spell in Act 1 but may have been used by other mods.

Actualizare: 4 iun. 2022 @ 21:40

  • Fixed an issue where ranged/highground bonuses could be calculated based on the target's information instead of the attacker's.

Actualizare: 27 mai 2022 @ 0:29

  • Fixed basic attacks with CDT weapons not using their respective damage type in the combat log.
  • Improved combat log substitutions in general.

Actualizare: 23 mai 2022 @ 17:41

  • Fixed an issue where items inside of containers were not having their tooltips edited with CDT-related information for controller UI.
  • Fixed an issue where players who loaded a CDT-dependent mod for the first time and had Lone Wolf active, may not have had Lone Wolf shown as affecting CDT abilities until reloading.

Actualizare: 14 apr. 2022 @ 14:28

  • Fixed an issue with skill AP cost calculation for NSE v56 users.

Actualizare: 31 mart. 2022 @ 12:36

  • Fixed an issue where controller users may have had an ability point incorrectly deducted or added if they had All Skilled Up or Lone Wolf talented when exiting character creation/magic mirror.
  • Fixed an issue where controller users were not retaining points and skills invested in CDT abilities during initial character creation when the campaign started.

Actualizare: 22 mart. 2022 @ 17:17

  • Updated CDT_IsWeaponAttack to better identify attacks from melee weapons.

Actualizare: 21 mart. 2022 @ 20:20

  • Fixed an issue where weapon headers in tooltips were not being constructed properly in NSE v56.
  • Updated CDT_IsWeaponAttack to better identify attacks from ranged weapons.

Actualizare: 17 febr. 2022 @ 8:34

  • Fixed an issue that allowed KBM users to invest more than 10 points into CDT abilities while Lone Wolf was active.

Actualizare: 12 febr. 2022 @ 13:31

  • Fixed an issue where if a tooltip was created for a CDT weapon, other weapons could have their damage types incorrectly shown as the CDT damage type in some circumstances. This was a visual-only bug.
  • Fixed an issue when comparing a CDT weapon to a non-CDT weapon, the damage types for the weapons could be reversed in some circumstances. This was a visual-only bug.