Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
Mostrando 11-20 de 84 aportaciones
< 1  2  3  4 ... 9 >
Actualización: 9 JUN 2022 a las 11:32 p. m.

  • Fixed a damage calculation issue for skills using the DivideDamage property, which was only the turtle bubble spell in Act 1 but may have been used by other mods.

Actualización: 4 JUN 2022 a las 9:40 p. m.

  • Fixed an issue where ranged/highground bonuses could be calculated based on the target's information instead of the attacker's.

Actualización: 27 MAY 2022 a las 12:29 a. m.

  • Fixed basic attacks with CDT weapons not using their respective damage type in the combat log.
  • Improved combat log substitutions in general.

Actualización: 23 MAY 2022 a las 5:41 p. m.

  • Fixed an issue where items inside of containers were not having their tooltips edited with CDT-related information for controller UI.
  • Fixed an issue where players who loaded a CDT-dependent mod for the first time and had Lone Wolf active, may not have had Lone Wolf shown as affecting CDT abilities until reloading.

Actualización: 14 ABR 2022 a las 2:28 p. m.

  • Fixed an issue with skill AP cost calculation for NSE v56 users.

Actualización: 31 MAR 2022 a las 12:36 p. m.

  • Fixed an issue where controller users may have had an ability point incorrectly deducted or added if they had All Skilled Up or Lone Wolf talented when exiting character creation/magic mirror.
  • Fixed an issue where controller users were not retaining points and skills invested in CDT abilities during initial character creation when the campaign started.

Actualización: 22 MAR 2022 a las 5:17 p. m.

  • Updated CDT_IsWeaponAttack to better identify attacks from melee weapons.

Actualización: 21 MAR 2022 a las 8:20 p. m.

  • Fixed an issue where weapon headers in tooltips were not being constructed properly in NSE v56.
  • Updated CDT_IsWeaponAttack to better identify attacks from ranged weapons.

Actualización: 17 FEB 2022 a las 8:34 a. m.

  • Fixed an issue that allowed KBM users to invest more than 10 points into CDT abilities while Lone Wolf was active.

Actualización: 12 FEB 2022 a las 1:31 p. m.

  • Fixed an issue where if a tooltip was created for a CDT weapon, other weapons could have their damage types incorrectly shown as the CDT damage type in some circumstances. This was a visual-only bug.
  • Fixed an issue when comparing a CDT weapon to a non-CDT weapon, the damage types for the weapons could be reversed in some circumstances. This was a visual-only bug.