RimWorld
Shield Generators
1-10 van 13 items weergegeven
< 1  2 >
Update: 10 jul om 11:33

[Auto-generated text]: Update on 7/10/2025 7:33:22 PM.

Update: 18 mrt om 2:50

[Auto-generated text]: Update on 3/18/2025 9:50:22 AM.

Update: 28 apr 2024 om 9:53

[Auto-generated text]: Update on 4/28/2024 5:53:33 PM.

Update: 2 apr 2024 om 4:39

[Auto-generated text]: Update on 4/2/2024 12:38:53 PM.

Update: 9 okt 2023 om 0:14

[Auto-generated text]: Update on 10/9/2023 8:14:05 AM.

Update: 9 okt 2023 om 0:08

[Auto-generated text]: Update on 10/9/2023 8:08:12 AM.

Update: 12 jun 2023 om 13:17

- Added Mod Options
--> Disable Cooling Plug Effects (Disables the visuals produced by the cooling plugs)
--> Disable Cooling System (Disables the cooling requirement entirely, making the cooling plugs and plasma pipes essentially decorative, yes it's OP, no I'm not rebalancing for it as the cooling IS the balance)

Update: 12 jun 2023 om 12:51

- Fixed costs, which were way off what they should have been.

Update: 6 mrt 2023 om 22:00

- Fixed issue where shields would not re-activate after they've run down their overload cooldown (portable is 24hrs, the others are a handful of hours).
- Fixed issue with deleting VEF based flying pawns (example: jetpacks in Outer Rim) passing through shields.
- Fixed issue with deleting Dragons Descent dragons in flight passing through shields.

Update: 18 feb 2023 om 14:09

[Auto-generated text]: Update on 2/18/2023 10:09:29 PM.