RimWorld

RimWorld

Shield Generators
Viser 1-10 af 13 forekomster
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Opdatering: 10. juli kl. 11:33

[Auto-generated text]: Update on 7/10/2025 7:33:22 PM.

Opdatering: 18. mar. kl. 2:50

[Auto-generated text]: Update on 3/18/2025 9:50:22 AM.

Opdatering: 28. apr. 2024 kl. 9:53

[Auto-generated text]: Update on 4/28/2024 5:53:33 PM.

Opdatering: 2. apr. 2024 kl. 4:39

[Auto-generated text]: Update on 4/2/2024 12:38:53 PM.

Opdatering: 9. okt. 2023 kl. 0:14

[Auto-generated text]: Update on 10/9/2023 8:14:05 AM.

Opdatering: 9. okt. 2023 kl. 0:08

[Auto-generated text]: Update on 10/9/2023 8:08:12 AM.

Opdatering: 12. juni 2023 kl. 13:17

- Added Mod Options
--> Disable Cooling Plug Effects (Disables the visuals produced by the cooling plugs)
--> Disable Cooling System (Disables the cooling requirement entirely, making the cooling plugs and plasma pipes essentially decorative, yes it's OP, no I'm not rebalancing for it as the cooling IS the balance)

Opdatering: 12. juni 2023 kl. 12:51

- Fixed costs, which were way off what they should have been.

Opdatering: 6. mar. 2023 kl. 22:00

- Fixed issue where shields would not re-activate after they've run down their overload cooldown (portable is 24hrs, the others are a handful of hours).
- Fixed issue with deleting VEF based flying pawns (example: jetpacks in Outer Rim) passing through shields.
- Fixed issue with deleting Dragons Descent dragons in flight passing through shields.

Opdatering: 18. feb. 2023 kl. 14:09

[Auto-generated text]: Update on 2/18/2023 10:09:29 PM.