Stellaris

Stellaris

Halo: UNSC Portraits
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更新于:2024 年 3 月 2 日 上午 10:28
作者:force728

- Added a custom empire option for the Human Sphere initializer.

更新于:2024 年 2 月 29 日 下午 10:55
作者:force728

Updated to 3.11.1

- Added a new custom start screen message for the UEG origin.

- Sol System initializer for the UEG origin has been expanded:

1. Luna and Mars are now colonizable at the start of the game with a few special planetary deposits that increases pop environment tolerance.

2. Added a custom planet background for Luna.

- Misc. localisation changes.



更新于:2024 年 2 月 10 日 下午 1:37
作者:force728

更新于:2024 年 1 月 22 日 上午 9:35
作者:force728

- Added the Flagship classification from NSC to UNSC T-slot weapons.

更新于:2023 年 12 月 31 日 下午 9:44
作者:force728

- Fixed an issue with Ancient Humanity councilor positions showing up on other empires.

- Fixed an localisation error with Ancient Humanity councilors.

- Added a technology choice event for UNSC civics and origin at the start of the game.

更新于:2023 年 12 月 14 日 下午 4:29
作者:force728

- Fixed an issue where researching the UNSC advanced slipspace drive wasn't automatically updating civilian ships.
- Updated the tier weights for most UNSC technology to be more consistent. Some tech research rarity has been removed to help increase the chance of getting it.
- The Spartan Program tech will now require Smart AI research in addition to Gene Tailoring.
- UNSC Nukes will now require researching torpedoes first.

更新于:2023 年 11 月 30 日 下午 11:05
作者:force728

更新于:2023 年 11 月 30 日 下午 10:52
作者:force728

Added two new ftl ship components for the UNSC:

1. Shaw-Fujikawa Translight Engine: A short-range jump drive (similar range to the Stellaris subspace drive) that can be used early on. Has a long windup time.

2. Mark X Macedon Translight Engine: An upgraded slipspace drive based on the experimental drive used on the Infinity. Requires post-war technology research. Has a shorter windup and longer range.

更新于:2023 年 11 月 24 日 下午 1:03
作者:force728

更新于:2023 年 11 月 19 日 下午 12:16
作者:force728

Updated to 3.10

- Updated all leader traits to include the new consolidated leader classes.

- Updated portrait asset selectors to include the new consolidated leader classes.

- Updated portraits to accommodate the changes in leader classes.

- The special and specific portraits that use the defunct general leader class to appear in the portrait pool will now use the general subclass trait instead.

- Updated and buffed the spartan commander leader trait modifiers.


(Forgot to add this)

- Ancient Humanity now has two councilor positions when using the civic:

1. Lord of Admirals - Offers ship bonuses and increases commander xp gain.

2. Political and Morale Commander - Improves research upkeep and increases army morale/unity.