Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
Ergebnisse 1–10 von 16
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Update: 14. Jul. um 17:19

  • Fixed Cerberus (Beta 3) not playing death animation
  • Fixed bloodpool rendering blue-ish color when light is shined on it

Update: 13. Jun. um 10:27

  • Fixed Zombie Torso spamming errors when moving

Update: 20. Apr. um 10:00

  • Hotfix

Update: 19. Apr. um 14:07

  • Complete rework for VJ Revamp

Update: 6. Nov. 2023 um 4:31

Update: 5. Apr. 2023 um 7:55

  • Updated VJ is missing code in autorun

Update: 7. Mrz. 2023 um 5:37

  • Updated a ConVar for Map Spawner

Update: 11. Nov. 2022 um 14:31

  • Polish and fixes, more will be coming in the future

Update: 5. Apr. 2022 um 7:17

  • Polish and cleanup

Update: 31. Okt. 2021 um 10:57

Happy Halloween!

  • Added Zombie (Priest)
  • Added Zombie (Researcher)
  • Added Crimson Head (Researcher)
  • Added Spider (Small)
  • Added Hunter (Beta 3)
  • Added Cerberus (Beta 3)
  • Added option to enable/disable Zombie dismemberment
  • Added head pose parameters to Zombies & Crimson Heads
  • Added new animations to zombies
  • Added new sounds to Crimson Head
  • Updated Randoms, Spawners & Map Spawner
  • Updated Customization menu
  • Tweaked flinching to SNPCs
  • Updated gibbing sounds, dismemberment sounds & specific event sounds
  • Fixed Cerberus' teeth texture
  • Fixed Spiders' abdomen using incorrect hitgroup value when gibbed
  • Renamed Beta 1 Zombies
  • Cleaned up coding & removed useless code
  • Plethora of changes, fixes & tweaks