破门而入2:北方特遣队

破门而入2:北方特遣队

FIRE BASE NORTH
正在显示第 1 - 7 项,共 7 项条目
更新于:2022 年 2 月 24 日 下午 1:46

new briefing

更新于:2022 年 1 月 30 日 上午 3:06

- greeble

更新于:2021 年 11 月 23 日 上午 3:39

- removed now unecessary vision blockers (thanks ash_kay)
- radical lighting changes
- minor greeble added

更新于:2021 年 11 月 17 日 下午 8:02

temp fix to make fleeing civ behavior less clumpy

更新于:2021 年 10 月 12 日 上午 8:07

-Updated to have actual disable-able """""""mortars" and mortar """"shells"
-added Civ Limit zones and Restricted zones
-revamped all the POIs
-ADDED DUDES PISSING
-slight greeble addition
-relighting

更新于:2021 年 7 月 1 日 上午 5:40

- changed the challenges to be accurate to the old mission

更新于:2021 年 6 月 28 日 上午 3:03

OLD CHANGELOG FROM PRE-RELEASE, HERE FOR ARCHIVAL PURPOSES

Update: 28 Jun @ 8:17am
- added challenges


Update: 28 Jun @ 7:27am
- added fountain in lobby
- testing "AI area" function
- upped QRF chance to investigate to 90%
- changed meeting room chairs
- generally added more threats


Update: 28 Jun @ 12:27am
- minor changes to layout
- added more decoration
- finished sound and lighting
- added more enemy


Update: 23 Jun @ 3:16am
- vision blockers added to bookshelves (thanks ash_kay and panguino)


Update: 23 Jun @ 2:35am
- added map objective. oops! (thnx panguino)


Update: 22 Jun @ 11:55pm
- removed chair storage POI animation
- moved one of the QRF dudes
- made the "investigate radius" 100m, and chance to investigate to 75% to simulate actual QRF. (maybe can lead to interesting tactics)
also some of the spawn points are inside objects so it will spit errors, but it shouldnt affect gameplay since they get out from sitting into places they can walk


Update: 22 Jun @ 11:41pm
- changed residential rooms to locked doors
- resized the armory in an attempt to prevent enemies from giving up on life
- added one more rifle to the kitchen