Barotrauma

Barotrauma

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Uppdatering: 8 feb @ 12:29

Promotion medal support no longer seems to function so it was commented out to prevent issues trying to swap classes. No idea when this changed all the code was .xml and looked good. Problem is creating a new character can also trigger a loop bug anyway so lets nip this one in the bud.

Uppdatering: 4 feb @ 6:28

Flop hat made floppier

XO has a pistol and 6 shots but chooses which melee weapon they want.

Navigator option has a screwdriver as to be more even with other two loadouts.

Everyone now has a headset to start with

Uppdatering: 31 dec, 2024 @ 13:20

Standard Security officer uniform changes from PFA, mission rigging allows for a single item each of sonar devices (including mission), grenades, batteries or handcuffs.

PFA bandolier changes update, it has 9 slots, 6 of which are 2 each ammo, medical or tool items as in PFA/Doctor outfits/Toolbelt

Uppdatering: 30 nov, 2024 @ 0:59

updated annnnnnnd found old fabricate error in blue beanie from over a year ago that was causing problems

Uppdatering: 30 nov, 2024 @ 0:56

error in technician tree fix

Uppdatering: 29 nov, 2024 @ 23:21

Ok so issue was Quarter master needed a huge redo, completely loses Ironman instead of having it twice and causing errors. Now Boatswain and Technician are compltely redone sorry if it borks your character!

Uppdatering: 18 nov, 2024 @ 7:52

added storage clothing tag to sep uniforms

Uppdatering: 17 nov, 2024 @ 9:33

forgot to add sep uniforms to have pockets. Might update again soon and have sep uniform loadouts for the classes, maybe

Uppdatering: 1 nov, 2024 @ 11:46

removed last traces of tactical pocket, added scanner to pda slots that can use sonars

Uppdatering: 28 okt, 2024 @ 9:37

longrunning JE bug fixed due to duplicate outfit tag on clown mask causing an extra loadout for passengers to appear which had null values.