Barotrauma

Barotrauma

JobsExtended
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Update: 3 jun 2024 om 16:38

1.9 BETA.

Massive overhaul. No LUA first off.

Diver removed, Diver AA and Diver job mod are both a little OP your choice if you want those extra job mods.

Jobs skills and talents closer to vanilla in almost all cases.

Most extra odd items changed or removed.

ID cards have DEFAULT clearance on them so HoS is Security not captain, All heads are their job type. If you use a submarine with old or funky ID tags its going to bug out so don't do that.

Vanilla jobs are as is the others are combinations of other classes and its meant for big boats with lots of crew.

All job clothing uses my PFA fork code to function, more pockets locked on tool bar.

No real new or reworked talents, had to just get everything to baseline for this release

Update: 4 apr 2023 om 14:23

Uniforms & Clothing
- All uniforms are pickable with the Use/E key
- Fixed burns to burn in chemist
- Fixed Watchmen sprite to show correct uniform and not error/clown
- Slightly adjusted the damage resists on the advanced diving mask
Thanks Draconis!

Update: 31 mrt 2023 om 15:25

fixed frogmean

Update: 31 mrt 2023 om 15:21

Update: 23 mrt 2023 om 23:21

- fixed dumb red text from my dumb lua code
- Zealot Robes and Pirate clothes were still smallitem and not Storage_clothing, fixed thenks Draco
- changes to diver's uniforms changes include: balance tweaks and standardization to existing uniforms and headgear. Added descriptions with some lore references. adjusted scale of all items that were oversized, thanks Draco
- minor changes to clown items and uniforms draco
- cleanup and splittiong things from uniforms.xml
- fixed textures

Update: 19 mrt 2023 om 18:33

- converted auto converter to semiautoconverter

Update: 19 mrt 2023 om 6:12

- added lua auto-conversion of submarines mid-campaign
- clown exo light and additions

Update: 18 mrt 2023 om 13:08

- fixed uniforms.xml

Update: 18 mrt 2023 om 7:42

Update: 18 mrt 2023 om 7:40

- added diver talent
- added diver items