Horizon's Gate

Horizon's Gate

Class Academy
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Mis à jour le : 1 déc. 2023 à 16h35

Necromancer rework. This one is a massive overhaul that helps the class fulfill more stereotypical Necromancer archetypes (minions), while still retaining the focus on controlling ailments.

Mis à jour le : 8 oct. 2023 à 10h09

Updated the icons for the Dervish's passives.

Mis à jour le : 18 sept. 2023 à 15h37

Took steps to correct some scythe attack secondary effects not playing nicely with Counter Frenzy.

Mis à jour le : 19 mars 2023 à 6h56

Foul Feast now also applies Living Bomb to the caster if it successfully cures an ally.

Mis à jour le : 26 févr. 2023 à 10h48

The Mesmer now has Empathy instead of Veil. Veil's code still remains in the game, so if you want to change this back, let me know and I can help you.

Additionally, Twisting Fangs now has the HPbased element, meaning certain bosses will resist it.

Mis à jour le : 12 févr. 2023 à 4h01

Monk passive changes. Vigorous Spirit now heals 25% of your Life skill whenever you make a melee attack, applied to you and allies within 3 tiles. Deliverance now also has a 20% chance to cure ailments. The chance is rolled separately for each ally.

Mis à jour le : 14 janv. 2023 à 17h28

Reworked Fanaticism to be closer to my original intention. It now gives the bearer +2 MP and TTA when they attack with an axe (stacking with multiple attacks like Frenzy).

Mis à jour le : 19 nov. 2022 à 3h18

Removed the viral amulet from the Zyla enemy in the Necromancer fight.

Mis à jour le : 28 oct. 2022 à 14h58

The Necromancer's Plague Sending now uses Ruin spell accuracy for its base, not weapon accuracy.

Mis à jour le : 8 oct. 2022 à 10h34

Made changes to the Assassin's abilities in relation to combo. Twisting Fangs, Entangling Asp, and Beguiling Haze can now "spend" combo (removing it) for additional effects. Combo duration has been standardized across the board. Additionally, the Assassin's ability and passive icons have been changed to fit the base game better.

The Mesmer now has a new passive that summons illusions when in critical condition. Additionally, Veil has been changed to create an illusory line. Walking across it grants you invisibility.

The Monk now heals itself a little when using Infuse Health with Divine Favor equipped.