Rivals of Aether
Jacket
กำลังแสดง 101-110 จาก 113 รายการ
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อัปเดต: 5 ม.ค. 2022 @ 11: 38pm

v1.13

- Something... yes...

อัปเดต: 5 ม.ค. 2022 @ 7: 52pm

v1.12

-Hidrogen | M.O.O.N. play in "GGG"

อัปเดต: 2 ม.ค. 2022 @ 2: 54pm

v1.11

Changes:

- Walk speed

- Walk turn_time

- Initial dash speed

- Dash speed

- Ground friction

- Moonwalk accel

Now he felt way smoother to play ;)

อัปเดต: 2 ม.ค. 2022 @ 2: 29pm

v1.10

Changes:

- Techroll and roll animations

อัปเดต: 15 ต.ค. 2021 @ 9: 15pm

v1.9

Changes:

-Alternative colors were slightly modified (Changes and additions pending).

-And the TAUNT is now faster.

อัปเดต: 15 ต.ค. 2021 @ 8: 51pm

v1.8

This update focuses on the ability to start and continue combos, but with it comes some extra changes (Much Needed).

Changes:

-Re-sprites for FSTRONG, USTRONG, DSTRONG, UTILT, UAIR, AIR, DTILT, JAB and FTILIT.

-He has balanced in all attacks.

-Properties of hurtbox FSTRONG, USTRONG and DSTRONG (It will be corrected shortly).

-The USPECIAL bug was fixed, it can no longer be repeated indefinitely and can be canceled during its animation.

-Improved the transition between sprites when walking, running, jumping and starting or ending an attack.

-Incomplete skins were removed but they can return later (Richter & PayPay 2).

-Improved sprite design on selection and victory screen.

อัปเดต: 19 มิ.ย. 2021 @ 9: 43pm

v1.7

-Richter is not complete but can now use Jacket sprites temporarily

Note: The sprites that will replace the "trace animatoins" are almost finished, however it is possible that they will not reach this version until the next update.

อัปเดต: 19 มิ.ย. 2021 @ 9: 35pm

v1.6

-Buff to the speed of movement in the air and adjust in fall

อัปเดต: 19 มิ.ย. 2021 @ 6: 38pm

v1.5

-Code optimization

อัปเดต: 19 มิ.ย. 2021 @ 6: 32pm

v1.4

-Code optimization