Rivals of Aether

Rivals of Aether

Jacket
Affichage des entrées 101-110 sur 113
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Mis à jour le : 5 janv. 2022 à 23h38

v1.13

- Something... yes...

Mis à jour le : 5 janv. 2022 à 19h52

v1.12

-Hidrogen | M.O.O.N. play in "GGG"

Mis à jour le : 2 janv. 2022 à 14h54

v1.11

Changes:

- Walk speed

- Walk turn_time

- Initial dash speed

- Dash speed

- Ground friction

- Moonwalk accel

Now he felt way smoother to play ;)

Mis à jour le : 2 janv. 2022 à 14h29

v1.10

Changes:

- Techroll and roll animations

Mis à jour le : 15 oct. 2021 à 21h15

v1.9

Changes:

-Alternative colors were slightly modified (Changes and additions pending).

-And the TAUNT is now faster.

Mis à jour le : 15 oct. 2021 à 20h51

v1.8

This update focuses on the ability to start and continue combos, but with it comes some extra changes (Much Needed).

Changes:

-Re-sprites for FSTRONG, USTRONG, DSTRONG, UTILT, UAIR, AIR, DTILT, JAB and FTILIT.

-He has balanced in all attacks.

-Properties of hurtbox FSTRONG, USTRONG and DSTRONG (It will be corrected shortly).

-The USPECIAL bug was fixed, it can no longer be repeated indefinitely and can be canceled during its animation.

-Improved the transition between sprites when walking, running, jumping and starting or ending an attack.

-Incomplete skins were removed but they can return later (Richter & PayPay 2).

-Improved sprite design on selection and victory screen.

Mis à jour le : 19 juin 2021 à 21h43

v1.7

-Richter is not complete but can now use Jacket sprites temporarily

Note: The sprites that will replace the "trace animatoins" are almost finished, however it is possible that they will not reach this version until the next update.

Mis à jour le : 19 juin 2021 à 21h35

v1.6

-Buff to the speed of movement in the air and adjust in fall

Mis à jour le : 19 juin 2021 à 18h38

v1.5

-Code optimization

Mis à jour le : 19 juin 2021 à 18h32

v1.4

-Code optimization