Barotrauma 潜渊症

Barotrauma 潜渊症

BaroTraumatic
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更新于:2024 年 6 月 2 日 上午 5:48
作者:Draconis🐊

Draconis

several fixes and additions to the spawn lists, trying to pin down what is causing the mass spawning on some of these big creature blobs aka migrations nothing in the code seems to support it.

更新于:2024 年 5 月 29 日 上午 3:13
作者:Draconis🐊

Draconis

several fixes for spawns on several biomes including incorrect spawn type on event groups.

更新于:2024 年 5 月 28 日 上午 12:42
作者:Draconis🐊

Draconis

fixed several abyss spawns tagged cave, if you find something like this be very specific where and not a generalized oh there is X fix.

更新于:2024 年 5 月 26 日 上午 6:26
作者:Draconis🐊

Draconis

Update failed because BaRoTrauMa locked up.

Fixed endgame events not firing in Barotraumatic, looking at adding some stuff back to endgame like I had in 1.7 and 1.8 maybe soon?

更新于:2024 年 5 月 23 日 下午 12:56
作者:Draconis🐊

Draconis

Massive patch for beacon stations that was causing problems by reporting piratenpcs making people think it was a dynamic europa issue.

Had to redo ALL beacon station encounters as they were using an older and unsupported NPC gear sets that were either removed or unifinished. Now beacon pirates use the pirate prefabs from stationnpcs like the base game and this will allow any gun mods like EHA, CoL and VWO to properly set the beacon pirate gear sets!

Several more fixes for the spawn rates. Europan ridge clown issue should be fixed, report distance in map or if you see packs spawning on top of each other such as at a wreck or whatever.

更新于:2024 年 5 月 22 日 下午 11:44
作者:Draconis🐊

Draconis

removed improved husks in missions, replaced with proper BTC husks including sprinters "run coward"

issues with massive amounts of crawlers spawning SHOULD be curtailed in cold caves, this mod is supposed to be harder and more combat heavy than vanilla but it was too much.

several broken spawn timers and resets were fixed ALL were checked and updated by 300 to 900 each if they were too low!

更新于:2024 年 5 月 22 日 下午 1:40
作者:Draconis🐊

Draconis

More old human husks spawns means for victims for the ever growing army of the undead.

Reduced and changed dozens of spawns that had oddities in their spawn rates such as 0-1 duplicates and same min and max.

super nature is healing.

更新于:2024 年 5 月 19 日 下午 1:23
作者:Draconis🐊

Draconis

Some small fixes for spawns, had a number of spawns with excessive numbers of tiny enemies that could effect performance especially in ruins.

更新于:2024 年 5 月 15 日 下午 4:57
作者:Draconis🐊

Draconis

Disposeable battery no longer loadable and health reduced from 100 to 70, make sure to throw these away if they start smoking.

several abyss spawns had incorrect event counts or non randomized event count (OH NO) and have been corrected

更新于:2024 年 5 月 12 日 下午 1:56
作者:Draconis🐊

Draconis

Decided on 960 for passing fish but at 120 minium from start so you do not see a fish event for the first 2 minutes. Also found a trigger causeing multiple events to spawn which must be fixed NOW.