Barotrauma
Barotraumatic
Affichage des entrées 131-140 sur 382
< 1 ... 12  13  14  15  16 ... 39 >
Mis à jour le : 12 juin 2024 à 11h14

Draconis

Updooted to support new monster mash, also husk sprinters, clowns and jovian divers are faster whoops! clown drill holds materials and plants and some minor tweaks and fixes

Mis à jour le : 3 juin 2024 à 23h19

Draconis

enforced cooldown on the timed event cooldown, should prevent massive spawns of enemies in certain biomes in certain locations. Still have not experienced this but I presume it to be a stuck tick of some sort where the spawn keeps triggering on server.

Mis à jour le : 2 juin 2024 à 5h48

Draconis

several fixes and additions to the spawn lists, trying to pin down what is causing the mass spawning on some of these big creature blobs aka migrations nothing in the code seems to support it.

Mis à jour le : 29 mai 2024 à 3h13

Draconis

several fixes for spawns on several biomes including incorrect spawn type on event groups.

Mis à jour le : 28 mai 2024 à 0h42

Draconis

fixed several abyss spawns tagged cave, if you find something like this be very specific where and not a generalized oh there is X fix.

Mis à jour le : 26 mai 2024 à 6h26

Draconis

Update failed because BaRoTrauMa locked up.

Fixed endgame events not firing in Barotraumatic, looking at adding some stuff back to endgame like I had in 1.7 and 1.8 maybe soon?

Mis à jour le : 23 mai 2024 à 12h56

Draconis

Massive patch for beacon stations that was causing problems by reporting piratenpcs making people think it was a dynamic europa issue.

Had to redo ALL beacon station encounters as they were using an older and unsupported NPC gear sets that were either removed or unifinished. Now beacon pirates use the pirate prefabs from stationnpcs like the base game and this will allow any gun mods like EHA, CoL and VWO to properly set the beacon pirate gear sets!

Several more fixes for the spawn rates. Europan ridge clown issue should be fixed, report distance in map or if you see packs spawning on top of each other such as at a wreck or whatever.

Mis à jour le : 22 mai 2024 à 23h44

Draconis

removed improved husks in missions, replaced with proper BTC husks including sprinters "run coward"

issues with massive amounts of crawlers spawning SHOULD be curtailed in cold caves, this mod is supposed to be harder and more combat heavy than vanilla but it was too much.

several broken spawn timers and resets were fixed ALL were checked and updated by 300 to 900 each if they were too low!

Mis à jour le : 22 mai 2024 à 13h40

Draconis

More old human husks spawns means for victims for the ever growing army of the undead.

Reduced and changed dozens of spawns that had oddities in their spawn rates such as 0-1 duplicates and same min and max.

super nature is healing.

Mis à jour le : 19 mai 2024 à 13h23

Draconis

Some small fixes for spawns, had a number of spawns with excessive numbers of tiny enemies that could effect performance especially in ruins.