Barotrauma
Barotraumatic
351–360 из 383
< 1 ... 34  35  36  37  38  39 >
Обновление: 29 июн. 2021 г. в 21:04

I'm really trying with these outposts idk anymore, baro is draining my will to live.

Обновление: 29 июн. 2021 г. в 19:24

LordFriths Big Map got imbedded, Huskzones now multiply slowly. Like the 3rd attempt at making outposts do the spread thing right, you need to make a new campaign for it to work for sure but even then who knows anymore its baro. Prolly gonna need to balance the crap outta this but its stable so enjoy! Also don't turn on radiation lol

Обновление: 28 июн. 2021 г. в 13:57

Whoops, going back! I will get this eventually it'll be great. Also new huskgrounds code and they're purple now so thats cool! if you still see blue huskgrounds you may need a new campaign to get the dynamic huskgrounds code to spawn in.

Обновление: 28 июн. 2021 г. в 13:47

Attempt to fix outpost unexpected persistance and huskgrounds not despawning

Обновление: 28 июн. 2021 г. в 12:02

Making the earlier zones harder to anger God

Обновление: 27 июн. 2021 г. в 16:53

More nerfs to the spawn percentages, aka less big enemies by chance.

Обновление: 27 июн. 2021 г. в 12:26

Nerfing some moloch spawns and spreading creatures out more to reduce lag. Made hammerheads more common earlier on and watchers less.

Обновление: 26 июн. 2021 г. в 18:59

Attempt #2 with the outpostevents, cross ya fingers!

Обновление: 26 июн. 2021 г. в 14:52

Nevermind that breaks everything.

Обновление: 26 июн. 2021 г. в 13:49

Added imbedding for ArtifactsExtended and built out the spawnevent list to reflect that, this adds new artifacts and a new mod requirement!