Barotrauma

Barotrauma

Barotraumatic
Ergebnisse 351–360 von 383
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Update: 29. Jun. 2021 um 21:04

I'm really trying with these outposts idk anymore, baro is draining my will to live.

Update: 29. Jun. 2021 um 19:24

LordFriths Big Map got imbedded, Huskzones now multiply slowly. Like the 3rd attempt at making outposts do the spread thing right, you need to make a new campaign for it to work for sure but even then who knows anymore its baro. Prolly gonna need to balance the crap outta this but its stable so enjoy! Also don't turn on radiation lol

Update: 28. Jun. 2021 um 13:57

Whoops, going back! I will get this eventually it'll be great. Also new huskgrounds code and they're purple now so thats cool! if you still see blue huskgrounds you may need a new campaign to get the dynamic huskgrounds code to spawn in.

Update: 28. Jun. 2021 um 13:47

Attempt to fix outpost unexpected persistance and huskgrounds not despawning

Update: 28. Jun. 2021 um 12:02

Making the earlier zones harder to anger God

Update: 27. Jun. 2021 um 16:53

More nerfs to the spawn percentages, aka less big enemies by chance.

Update: 27. Jun. 2021 um 12:26

Nerfing some moloch spawns and spreading creatures out more to reduce lag. Made hammerheads more common earlier on and watchers less.

Update: 26. Jun. 2021 um 18:59

Attempt #2 with the outpostevents, cross ya fingers!

Update: 26. Jun. 2021 um 14:52

Nevermind that breaks everything.

Update: 26. Jun. 2021 um 13:49

Added imbedding for ArtifactsExtended and built out the spawnevent list to reflect that, this adds new artifacts and a new mod requirement!