Barotrauma

Barotrauma

Barotraumatic
Ergebnisse 141–150 von 383
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Update: 19. Mai 2024 um 13:23

Draconis

Some small fixes for spawns, had a number of spawns with excessive numbers of tiny enemies that could effect performance especially in ruins.

Update: 15. Mai 2024 um 16:57

Draconis

Disposeable battery no longer loadable and health reduced from 100 to 70, make sure to throw these away if they start smoking.

several abyss spawns had incorrect event counts or non randomized event count (OH NO) and have been corrected

Update: 12. Mai 2024 um 13:56

Draconis

Decided on 960 for passing fish but at 120 minium from start so you do not see a fish event for the first 2 minutes. Also found a trigger causeing multiple events to spawn which must be fixed NOW.

Update: 11. Mai 2024 um 6:40

Draconis

disposeable batteries are back and they SPAWN IN YOUR HEADSET without having to alter jobs so you can use acolyte mod or whatever fancy thing you got going! Batteries eventually go bad and pop so make sure to dispose of them.

Scavenger spawns increased, yes the scavenger is also scavenger tagged like all the little monsters this is intentional as it lairs alongside tiny horrors which find it equally disgusting to try and bite.

New Advanced headset graphic by Aspen, Adv Headset is now lowpass .5 up from .4 so it muffles slightly less making it easier ot use with local chat.

Update: 6. Mai 2024 um 19:40

Draconis

Fixed passing fish spawn event count 3 to 1 in first two biomes increased from 900 to 1200 seconds so less overlap with level distance monsters and downtime/sunk randoms.

Update: 1. Mai 2024 um 20:04

Update: 29. Apr. 2024 um 20:03

Mikehagen

- Updated eventsets for Normal
- Nerfed First biome spawning
- Possible fix for Passing Fish Events spawning rapidly

Update: 26. Apr. 2024 um 18:14

Mikehagen

- Updated eventsets for Normal
- Nerfed Watcher spawnings for first biome

Update: 25. Apr. 2024 um 10:54

Update: 20. Apr. 2024 um 0:54

Mikehagen

- Updated eventsets for Normal
- Fixed "Immortal" spawn error