Barotrauma
Barotraumatic
Показване на 141 — 150 от 382 постъпления
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Обновление: 15 май 2024 в 16:57

Draconis

Disposeable battery no longer loadable and health reduced from 100 to 70, make sure to throw these away if they start smoking.

several abyss spawns had incorrect event counts or non randomized event count (OH NO) and have been corrected

Обновление: 12 май 2024 в 13:56

Draconis

Decided on 960 for passing fish but at 120 minium from start so you do not see a fish event for the first 2 minutes. Also found a trigger causeing multiple events to spawn which must be fixed NOW.

Обновление: 11 май 2024 в 6:40

Draconis

disposeable batteries are back and they SPAWN IN YOUR HEADSET without having to alter jobs so you can use acolyte mod or whatever fancy thing you got going! Batteries eventually go bad and pop so make sure to dispose of them.

Scavenger spawns increased, yes the scavenger is also scavenger tagged like all the little monsters this is intentional as it lairs alongside tiny horrors which find it equally disgusting to try and bite.

New Advanced headset graphic by Aspen, Adv Headset is now lowpass .5 up from .4 so it muffles slightly less making it easier ot use with local chat.

Обновление: 6 май 2024 в 19:40

Draconis

Fixed passing fish spawn event count 3 to 1 in first two biomes increased from 900 to 1200 seconds so less overlap with level distance monsters and downtime/sunk randoms.

Обновление: 1 май 2024 в 20:04

Обновление: 29 апр. 2024 в 20:03

Mikehagen

- Updated eventsets for Normal
- Nerfed First biome spawning
- Possible fix for Passing Fish Events spawning rapidly

Обновление: 26 апр. 2024 в 18:14

Mikehagen

- Updated eventsets for Normal
- Nerfed Watcher spawnings for first biome

Обновление: 25 апр. 2024 в 10:54

Обновление: 20 апр. 2024 в 0:54

Mikehagen

- Updated eventsets for Normal
- Fixed "Immortal" spawn error

Обновление: 10 апр. 2024 в 1:53

Mikehagen

- Updated eventsets for Normal
- Fixed Swarm Abyss spawnings not working
- Fixed Wreck Encounter spawns not spawning swarms
- Fixed Cave spawns not spawning swarms
- Increased chance of scripted events to happen in beacons