Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bonus Resource Improvements
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更新于:2024 年 9 月 1 日 下午 9:40
作者:JNR

- Breweries can now be placed on floodplains.
- Removed the +1 Production at Feudalism from Swiddens. Rainforests already have high yields.
- Potatoes now also allow the Incans to built Terrace Farms on Tundra Hills. Thanks to Matt for the idea!
- If the Brewery is changed to Distillery, it now comes with a matching icon. Thanks to RMinaj for making it!
- The Fishery description will now mention the correct amount of Gold gained from the Plastics technology.
- Liang's promotion replacement for Aquaculture has been reworked: Instead of Infrastructure, it is now "Resourcefulness" which grants the city all bonus resource bonuses even without the respective resource.

更新于:2024 年 8 月 19 日 上午 2:17
作者:JNR

Fixed Peat not giving Iron after its improvement was changed to Farms.

更新于:2024 年 8 月 15 日 下午 4:33
作者:JNR

Added compatibility with Leugi's Caravans & Pilgrims: Domestic Trade Bonuses
- Brewery improvement renamed to Distillery
- Gold upgrade moved from Electricity (or Refrigeration with 6T) to Sanitation
- no new icon yet, Distillery will still have beer glass icon. Proper Distillery icon will come soon.

更新于:2024 年 5 月 1 日 下午 8:14
作者:JNR

Added support for other mods extending Farm bonuses to Paddy Fields.

更新于:2024 年 2 月 23 日 上午 2:11
作者:JNR

Fixed some errors in the Deer bonus description

更新于:2024 年 2 月 22 日 上午 2:56
作者:JNR

Overhauled the Deer bonus: No longer enables building districts on features as that was redundant with several other mods; improving Deer now provides extra Amenities in cities with Preserves and National Parks.

Fixed some tech descriptions

Compatibility Support:
- Added support for Reindeer mod (Reindeer resource shares bonus with Deer)
- Added preliminary compatibility for yet unreleased Savannah mod

更新于:2023 年 4 月 11 日 上午 9:55

- backend changes for 6T compatibility
- cleaned up some requirements for better interaction with Industry District Expansion

更新于:2021 年 7 月 21 日 下午 10:57

- fixed typo in Caravanserai description
- added Zombie mode support: Caravanserais now cause damage just like Forts

更新于:2021 年 7 月 17 日 下午 1:04

- fixed Caravanserai activation
- added UI change to show unlockable improvements in tech tree

更新于:2021 年 7 月 14 日 下午 5:41

updated presentation of non-improvement bonuses: They now appear as standalone objects in the tech tree, with their resource as the icon and an improvement-style icon background.
Bonuses which do not unlock an improvement can now be found separately in the Improvements list in the civilopedia, under "Resource Bonus: [Bonus Resource]".