RimWorld

RimWorld

Vanilla Textures Expanded - Variations
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Uppdatering: 13 dec, 2021 @ 23:47

v1.102:

Fixed compat with Clutterdoors (Continued) by Mlie

Uppdatering: 14 jul, 2021 @ 12:57


v1.1:

Updated for RimWorld 1.3 beta

Uppdatering: 5 jun, 2021 @ 7:23


v1.010:

Added texture variations to Large Tailor Bench in Vanilla Furniture Expanded - Production module
Added compatibility for Clutter Doors so one of the door graphics is the one provided by the mod

Uppdatering: 30 maj, 2021 @ 7:27


v1.09:

Added graphic variations for the Nuclear Power Plant and the Helixien Pump in Vanilla Furniture Expanded - Power

Uppdatering: 30 maj, 2021 @ 4:57


v1.08:

Added randomized graphics for the Multianalyzer in case you have High Tech Laboratory Facilities (Continued) installed

Uppdatering: 27 maj, 2021 @ 7:15

v1.07:

- Added texture variations to several buildings in the Vanilla Furniture Expanded - Production module: Assembly bench, Large Stove, Large Machining Table, Fueled Smelter and Electric Butchering Table

Uppdatering: 25 maj, 2021 @ 22:49


v1.06:

Fixed missing outline in one of the variations of the Fabrication Bench

Uppdatering: 24 maj, 2021 @ 1:34


v1.05:

Added randomized graphics for the High Tech Research Bench in case you have High Tech Laboratory Facilities (Continued) installed, to avoid the game using the standard graphics when randomizing
Fixed one of the masks in the stonecutting table
Fixed errors with Graphic_Simgle items and the sequential image selection option (requires a VE Framework update)

Uppdatering: 23 maj, 2021 @ 4:41

v1.04:

- Rotated the graphic of the rounded dresser between east and west

Uppdatering: 23 maj, 2021 @ 4:26

v1.03:

- Doubled the resolution of all the images so they look better when zooming in using Camera+. (Double resolution from base game, same resolution as Vanilla Textures Expanded).
- Added a mask to Butcher Table for Better Vanilla Masking compatibility
- Added mod options (requires VE Framework update):
- Option to hide change graphic button
- Option to make change graphic button work sequencially instead of randomly (buildings when created start with the vanilla graphic)